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tiskis

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  1. Now the move tool stopped working. I tried to export the mesh and then import it back but it's not working. I really need it to work, sigh
  2. Well I guess it's small...? The size was huge in Blender and I thought it would be the same on 3DCoat when I imported it. It has 5,9 million tris EDIT: I converted the units to meters, it's showing the correct size, one tool is now working again but other one is not
  3. I eventually deleted the file altogether and plan to remake it from the low detail mesh I did in Blender. (The first cause I wrote this topic about) However, now that I have a new scene with totally new different sculpt, I'm encountering this same exact problem again. Some tools suddenly stop working and I can't get them working. Shouldn't be too much for the computer if Blender handles this mesh quite fine too. I like sculpting in 3Dcoat better but these kind of issues are really a problem
  4. I finished my retopo mesh and unwrapped it. Baked normal map and started hand painting textures. After a while I noticed that one particular place on the normal map is looking weird. Checked the mesh on retopo and it seems like two vertices have kind of overlapped each other. I have totally missed that and tried to fix it, changed their position on retopo and tried to then bake a new normal map. However this clearly wasn't the solution, the result was a weird looking mess. My question would be is this kind of thing even possible and if it is what's correct way of doing it? Or do I just have to fix the vertices and unwrap it again so that I need to remake textures from scratch since the layout/position of the islands on the unwrap will be different after redoing it?
  5. I'm encountering some issues while retopoing. Still learning it so my retopo mesh probably won't look that good. First, I tried to start the process with symmetry/virtual mirroring on. It turned out to be really painful since the mirror side were constantly flipping. Adding faces to the left side, then the program says I'm working on the wrong mirror side, changing to the right side, but when I tried to add more faces there, it flipped to the left side again. Rinse and repeat. So I just made the left side almost ready without symmetry and turned it on later and then it worked fine. Second, how can I stop the program to delete faces from somewhere else than intended place? For example, if I deleted some faces from inside the mouth, I noticed that faces from the ear got deleted too. I have to click a good angle in the viewport so that there is no other faces behind the area I'm working on so that nothing else gets deleted. This is a problem when adding single faces at a time too. It will snap to some other face behind the area. Like in the front view, it would snap to the neck. Third, the process was fine with smart retopo tool, but when I used R-Fill on some areas, the faces got different colors and they didn't change to the original color when attached to the other mesh. When I applied symmetry, those areas are empty on the other side. Some areas with different color also have red outline, no idea what does that mean. The attached image is showing this problem. I took back to the previous stage with no symmetry applied so I need to figure this out to continue working with this mesh. Fourth, the R-Fill could work nicely to fill some larger areas, but when previewing it to the area (and applying it), the faces appeared to be inside the high poly mesh, not snapping to the surface of it and following its shapes. The second image is about this.
  6. I got it working! I reduced the amount of triangles and it started working. I guess that'll do. Surprisingly I didn't have any lag or anything so didn't think of that earlier. Haven't had this problem after that anymore. I may have carried away when testing different features and messed up the triangles amount but all good for now. Except the Pick & Paste VDM tool isn't working haha. It's working on a new scene but not on this one. I'll see if I can make some VDMs in another scene and then use them on this problematic one
  7. I'm trying 3DCoat for the first time. Imported my base mesh I did in Blender to sculpt it in 3DCoat. After hours, now it seems I can't continue sculpting at all since all the tools stopped working. They do nothing on the surface of the mesh. This happened earlier too couple of times. Normal Clay tool stopped working, I used Fast Clay instead. Then Fast Clay stopped working and normal Clay worked. I have no idea what could cause this and there is nothing on the internet about this matter. Do I accidentally press some hotkeys or is this a bug?
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