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MichaelDean

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  1. I found a workaround. If I export from ZB it will always come in upside down, but if I export into Max, re-export the OBJ with ZB settings, and import into 3DCoat, it is oriented properly.
  2. I am having issues with importing a model for autotopo coming in from Max (or ZBrush). When I bring my model in for autotopo, it is basically rotated completely upside down (feet up, pressed against origin). I'm sure there's a setting somewhere, but I am having a bear of a time finding anything on this. Whether I export from Max as an OBJ or an FBX, the model comes in incorrectly. So far, I am unable to completely flip it to the correct orientation. I am using 3DCoat 3.5.19A.
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