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Wel

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  1. There are no errors here, its just the way its smoothing, its not a big deal for me. All good. Thanks for the reply.
  2. I am trying to smooth out the colors on my 3d object, so on the first video you can see that this process works there but not quiet well, but on the second video I did the same thing with a brighter color and it doesnt seem to work at all. So sometimes smoothing works and sometimes not, it seems. Besides the color in the video I havent changed any settings. How can I make it work, to smooth the brighter colors, the same way like in the first video. And also I noticed sometimes it doesnt smooth at all. Like in the third clip. 1. https://gyazo.com/f55b11fe0459b4960c29c87daa2fbf56 Works sometimes. 2. https://gyazo.com/444f5cafee319d46e5e6b1bbc598f767 Doesnt work. 3. https://gyazo.com/e52c50a2a1ea0fe1966bc119e2ee805a Doesnt work. Maybe I dont understand how this tool works, so what i am trying is to 'blur' two colors together like I am doing in this video here: https://gyazo.com/ce61b01672ad40c0199af070e9a80c18 So my question is, how to do this in 3D coat?
  3. Hello, when inside paintroom I want to be able to hide certain parts of the mesh, its possible with the hide poly tool but it seems I need to always select the front faces of the mesh in order to hide them, is there a way to somehow make it apply also to backfaces?
  4. Hello, I am looking for a way inside paintroom to have the Color Bar open as a window and the image window at the same time, since right now if I click on the 3 dots inside the Color Palette Tab I need to choose between bar,triangle,quad,round and image, but I want to be able to have two of those open as separate tabs or windows at the same time. Best Regards
  5. Hello everyone, is there a way in paint room to turn off the rightclick drag vertically but keep it horizontally? For example I change the depth with rightclick drag vertically but I want it to not change the depth dragging anymore.
  6. Hello sry for the late answer, here is the model. model.zip Edit: I solved it. Thanks to one of your answers Carlosan I found on the forum. Reason was I had the padding witdh to high so I reduced it and it worked.
  7. Alright I did. So the first image had 1024 resolution it looked like this after exporting it. https://postimg.cc/ppQbSDyF The second texture was 4096 in resolution and looks like that https://postimg.cc/fVwnQJ0g The second one looks better but thats a lot of res and still doesnt match exactly like in the editor. So I am trying to use the uvs from a model I made in Blender, what would be the best way to get just exactly an image exported that occupies just the uvs, like it looks like inside the 3dcoat editor?
  8. Hello everyone, I am exporting a texture from 3D coat which looks like this inside the texture editor. <a href="https://ibb.co/QHXcC0d"><img src="https://i.ibb.co/QHXcC0d/Capture.png" alt="Capture" border="0"></a> But when opening it looks like that. https://postimg.cc/rKbNGWyB
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