Hi there,
we are using 3D-Coat for quite a while now and are usually very happy.
But now I have a super urgent topic.
I retopologize a MetaHuman Mesh to a 3D scan...
When using symmetry this unfortunately changes the topology of the mesh ... But only if I apply the symmetry...
If I export the Mesh without applying the symmetry, the vertex count is still the correct one.
Can I switch that behaviour off ? For the MetaHuman pipeline this is very bad :-/
Best regards,
Hansi
PS: the super urgent part is that I have a presentation tomorrow and needed to retopologize something