Bruno Barros
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Projecting Painting Objects' Color Info to Sculpt Objects
Bruno Barros replied to Bruno Barros's question in Questions & Answers
just one more question..after doing it, and then going back to the painting room... did you notice fill tool's use max angle option is not working ? if you don't split the object in sculpt room and try to use fill, it will fill the entire object either max angle option is checked or not.. -
Projecting Painting Objects' Color Info to Sculpt Objects
Bruno Barros replied to Bruno Barros's question in Questions & Answers
ty, man..that works -
Projecting Painting Objects' Color Info to Sculpt Objects
Bruno Barros replied to Bruno Barros's question in Questions & Answers
The main idea is to get uv-mapped objects, take it to sculpt room and then it will serve as a base for a completelly new object ( just getting the shape and initial color as a base). Paint the new added vertex.. Then autopo, automap and rebake it,making it a brand new uv-mapped object. Got the idea? Is it even possible? -
Projecting Painting Objects' Color Info to Sculpt Objects
Bruno Barros replied to Bruno Barros's question in Questions & Answers
I mean..could you open the robot uv-mapped sample, fill with some color then take it to the sculpt room and test to see if it turns into vertex colors (version 2024.06) -
Projecting Painting Objects' Color Info to Sculpt Objects
Bruno Barros replied to Bruno Barros's question in Questions & Answers
could you test it in your pc and see if that work ? (then send me the project test file if you can) -
Projecting Painting Objects' Color Info to Sculpt Objects
Bruno Barros replied to Bruno Barros's question in Questions & Answers
it didn't work. Maybe is another bug on version 2024.06 . It seems like the painting object and sculpt object layers don't talk to each other.. -
Projecting Painting Objects' Color Info to Sculpt Objects
Bruno Barros posted a question in Questions & Answers
Hi.. Is there a way to project uv-mapped objects' color channels to a sculpt mesh ? (Given the sculpt mesh is the same painting object but brought to sculpt room).. -
[Bug] Vertex Painting not baking to Painting objects
Bruno Barros posted a question in Questions & Answers
Hi. I'm using version 2024.06. I used a layer for vertex painting. Then after retopo, uvmap and baking, the painting was not transferred to painting object( only shader info was). Project file is attached. VertexPaintNotWorking.3b -
Fill tool not working
Bruno Barros replied to Bruno Barros's topic in New Releases, Bugs Reports & Development Discussion
clone tool not working as well -
Fill tool not working
Bruno Barros replied to Bruno Barros's topic in New Releases, Bugs Reports & Development Discussion
it didnt work -
Fill tool not working
Bruno Barros replied to Bruno Barros's topic in New Releases, Bugs Reports & Development Discussion
ok.. I reset to default settings in my laptop and it works... within 6 hours I'll do the same with my desktop (not at home now) then I will post if it works.. btw, Tks for the attention -
Fill tool not working
Bruno Barros replied to Bruno Barros's topic in New Releases, Bugs Reports & Development Discussion
maybe it has something to do with this gizmo attached as an image... When it showed up in my laptop, fill does not work any more.. how to cancel this thing? -
Fill tool not working
Bruno Barros replied to Bruno Barros's topic in New Releases, Bugs Reports & Development Discussion
by the way, it works in my laptop...Differences are: LAPTOP | DESKTOP ----------------------------------- win10 | win11 geforce gtx 1060 | geforce rtx 4060ti usb mouse | MX Master 3S and SpaceMouse 3d Conexion All drivers and windows are up to date in both.. -
Fill tool not working
Bruno Barros replied to Bruno Barros's topic in New Releases, Bugs Reports & Development Discussion
no..i don't.. idk how to solve this..how can I get official support? -
Fill tool not working
Bruno Barros replied to Bruno Barros's topic in New Releases, Bugs Reports & Development Discussion
still doesn't work..