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JulesD

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Posts posted by JulesD

  1. One of the things I find 3d coat missing is a bigger seamless texture library. I know you can add textures, but it would be nice to be able to import libraries, such as human skin, than that would give you a few skin textures, human eye,alien skin,brick, etc........

  2. Just bone rigging is fine with me.

    The reason I would like to see it in 3D coat, is that Andrew is so smart he would probably find a easy way of doing it.

    And doing things easy, is the future, that way programmers can become artists, and artist can become programmers.

  3. In the future it would be nice to have a Bones Tab, and on this page we can import our model, add bones to selected vertices, then save as FBX, or collada would be nice.

    Maybe one day even have a ANIMATION tab.

    Just Dreaming.

  4. Can not merge, select mesh and press enter to put object in scene in Volumetric Tools with Cuda on, but when I turn Cuda off it works.

    Ambient Light not working properly in Volumetric mode.(In 64 bit DirectX)

    Quadrangulate and Paint freezes at 99%

    When Millions of polygons (Intermidiate) is set to 0.5-Quadrangulate messes up.At a certain point.(Use dino and view the top of both legs,his right leg is a bit messed up.

  5. Is this also a polygon reduction tool.

    Cause I fined most reduction tools leave seams between different parts, or the texture is not proper after the reduction.

    But this would be awsome.

    One click and your High poly object will be able to have different levels of detail.

    And also have the Normal map created to look like the high poly.

    So 1 slider to choose level of detail, and a button to process it.

  6. - Same problem with opengl,can't see text.(fixed works fine now)

    -Directx with cuda erases spike and curves, not working (version 2.1)

    -Still can't change texture resolution using Shift and right mouse button.

    _holding shift key and holding right mouse button and moving mouse.

    _holding ctrl key and holding right mouse button and moving mouse.

    _scrolling mouse wheel.

    ALL THESE DO THE SAME THING. THEY RESIZE THE BRUSH.

    holding shift key and holding right mouse button and moving mouse is suppose to resize the texture in the brush, not resize the brush.

    I'm hoping Volumetric Sculpting will be complete soon, that we can get bone rigging started.LOL

    Just a thought.

  7. I wish they had awards for software developers, and the award for best software for it's price goes to Andrew Shpagin, and quickess developement goes to Andrew Shpagin, quickess bug fixes, and so on.

    Personnally, I think he would of won them all this year.

  8. Not sure if this is possible with volumetric sculpting, but could you please let the object be as low polygon as possible then use subdivision,normal mapping or displacement mapping to increase quality. I would like to export my models for real time applications.

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