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Johann

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  1. To answer my own post here, one may specify an erase mask with a brush. This is documented in the manual and I was dumb enough not to notice it. Once done the erase mask does just what I want. It works both in "normal" and mask/material mode. In most cases, brush alpha = erase mask will do the job. To the developer: It would be very good to include erase masks for the default brushes. There is still the "skip eraser" checkbox if one did not want that behavior. It would also make sense to create an erase mask when loading obj files into brushes.
  2. Thanks for logging that Greg! philnolan3d, I don't want to change the depth. I want to draw with brush one, and when I draw with brush two, I want it to completely replace what is under the cursor, be it color, specular or depth. As an example, I draw with a very height-intensive stone brush on a terrain. Then I want to paint grass, completely removing the stone's color, specularity and height. What happens right now is that the depth of both brushes gets mixed together, resulting in a mixture of (in this example) stone and grass - or if the stone's depth value is too high, no grass at all. As a result, brushes with a very high depth value always paint over others with a low one. I want the ability to completely replace the other brush. Cheers Johann
  3. Hi everyone! I must be missing something here, but i have read the manual and searched the forum without any result. Basically, in paint mode i want the brush to replace the depth with an absolute value. As an example, when i paint with 100% specular, and paint over with 20%, the absolute value of 20% will be set where i paint. If i paint the depth channel, the depth will always be added or, when "Additive Painting" is off, the maximum depth is chosen. There is however no option to replace the depth with the current depth in the brush. That way i would have to erase the depth first, then paint again. This can't be the way to go, right? Thanks in advance for any help Johann
  4. Dear support staff, we have a urgent deadline and cannot write out any brushes to edit them in Photoshop. BUILD: 3.5.23C/3.5.19A(stable), 64bit OS: Linux 64bit (Ubuntu 11.04) HARDWARE & DRIVER: Mac Pro 2009 (Quad Nehalem, Nvidia GT120), NVIDIA driver 285.05.09 BUG DESCRIPTION: Exporting any brush as PSD/TIF crashes 3d-coat, no brush saved STEPS TO REPRODUCE: Right-Click on any brush, choose "Save to PSD/TIF" enter filename and choose either PSD of TIF also tested on: BUILD: 3.5.24(stable)/3.5.27A(latest) OS: OSX Snow Leopard HARDWARE & DRIVER: iMac 2009 (Nvidia GT120) driver as supplied by latest software update BUG DESCRIPTION: Exporting any brush as PSD/TIF crashes 3d-coat, no brush saved STEPS TO REPRODUCE: Right-Click on any brush, choose "Save to PSD/TIF" enter filename and choose either PSD of TIF When started from a terminal, no output appears after the crash. When started in 32 bit-mode, the linux version outputs: Error loading theme icon 'document-save' for stock: Unable to load image-loading module: /usr/lib/gdk-pixbuf-2.0/2.10.0/loaders/libpixbufloader-png.so: /usr/lib/gdk-pixbuf-2.0/2.10.0/loaders/libpixbufloader-png.so: wrong ELF class: ELFCLASS64 "Edit brush in external editor" does crash the software too. Thanks in advance Johann
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