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nightcover

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  1. coreball I understand this is an unusual approach, but is it possible to import low-poly and high-poly mesh into 3DCoat while still using the "Conform Retopo" option to sculpt? I purchased a subdivision-ready ZBrush file from an outside vendor. I would want to continue sculpting it, but I am aware that 3DCoat does not have subdivs (at least not to the same extent as Zbrush). I'd like to sculpt in 3DCoat instead of ZBrush since I'm more at ease with its sculpt tool. I have saved the top and bottom subdivs as two.obj files in ZBrush. What is the next step? Where can I find the instructions for importing low-poly as Retopo mesh and high-poly as Sculpt?
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