Thanks,
just to be sure, this way i got maps which will work with my original low-res mesh, right? By bake out color map, specular map you mean export?
Hi,
i'm testing 3d coat and now i'm not sure what workflow to use in this case:
- i have low poly game mesh (uvmapped)
- i have hi-res mesh sculpted in mudbox
- i have normal map for low poly mesh generated from hi-res mesh
Now what I would like to do in 3D Coat:
- at least paint the color and specular maps
- if possible i would like to modify (tweak) my normal map which i already have from mudbox
As a result i would like to have at the end is my original low poly mesh, color and specular maps for that low poly mesh and modified normal map for the low poly mesh.
Any ideas?
Thanks.