Jump to content
3DCoat Forums

stusutcliffe

Advanced Member
  • Posts

    777
  • Joined

  • Last visited

Posts posted by stusutcliffe

  1. Hey there Gravin! Ta for the reply.

    Im slowly figuring stuff out. Seems all them extra tools I was seeing in a tutorial were in "Liquid Clay" which I think means your Voxels are tuned to a polymesh while you are in this mode.And yes I an noticing a few name changes along the way also, but now I realise this I can adapt a bit quicker!

    I got the Camera view shortcut to work by re assigning them, strange the default ones didnt work. But they do work in perspective. I got the wire frame thing sorted out also. But it dosent work as I hoped it would, I wanted it to be like Sculptris, where you can sculpt in Wireframe also, not sure why though, I guess in Sculptris it lets you see the curves a bit diffrently and the subdivsions. Still it all seems a bit less complicated than Zbrush, and it works really well with Sculptris.And as Im only hobby-ing at the moment I figure 80 quid is a bargain price!

  2. Hello people, this is my first post, probably the first of many.So I will start simple.

    Ive downloaded the trial vers and seem to be getting the grasp of it,.There are a couple of niggles, that may just be down to operator error just from being new.

    I cant seem to be able to change camera views with the keyboard, I have to pull down the tab and use the mouse,even though the shortcut is visable in the brackets.I have been to Prefs to reset,but no luck.

    Is it possible to see a Voxel object in wireframe, I have the box checked,but it dosnt work, even in polygon mode?

    When I "Pan", it seems to be a bit sticky sometimes.

    I've not waded through the forums yet ,I will do that soon enough.

    I have been watching a few tutorials ,on some of them there seems to be more Voxel tools than are available to me.Is the trial version incomplete or has it just been altered in this vers ( 3.7)

    regards Stu

×
×
  • Create New...