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3DCoat vs. ZBrush and Marvelous Designer
stusutcliffe replied to Artomiano's topic in General 3DCoat
Artimiano . I think it depends what you mean by animate clothes. I f you mean have some sort of catwalk model prancing up an down in a flouncy dress, then no in 3dcoat. I think thats what MD is designed for isnt it. I use 3dcoat to "animate" cloth with a simulation but just to get a nice pose. ( did I converse with you about last week? Or was it someone else?) I suppose you could construct clothes and export them though, to Blender or your favourite 3d package. Thats all beyond me though. -
That looks cool. I can see the 'autosnap' button at the top, so I assume if you switch that off you can lift the polys from the surface and form 'clothes' but I would not know if you could draw them lines in mid air so to speak. But it is usually easy enough to drag the polys where you want them. I keep them at a low count because there is less to move about then just subdivide,when you get nearer the shape you require. ( the new poly modelling thingy might be useful for clothes and stuff, we shall see. Because I think retopo is just basic poly modelling anyway.)
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I'm not sure what the smart retopo tool actually is yet , Ive not had a look. But generally in retopo you can lift the polys off the surface, I think there is a snap to button to check/uncheck. I frequently do this. I construct things in retopo, usually capes and sleeves then bring them in the sculpt area via the Cloth tool and do a simple simulation .You can get some nice folds and hangs.
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It can help if you show the whole screen, so we can see your settings, it makes troubleshooting easier.
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Stylized Totem || Speed Sculpt
stusutcliffe replied to Carlosan's topic in Tutorials, Tips Tricks and new feature demos
Ha ha, You made me feel bad now... I didnt expect feedback on my feedback. Just my personal preferences really . I always feel like "speed" sculpts are just showboating I personally find them neither entertaining or educational. Each to his own... I occasionally get actual jobs and I can sit here for 10 hours straight with just the sound of a ticking clock for company. I sure some people will do it with Metallica blasting away all day. I didnt now you had music thrust upon you when using youtube. What do you lot out there in forum world have as "backgound ambient" ( Grant Abbitt and Ryan King on YouTube are a couple of people I look at. They are Blenderists that teach you stuff.) -
Stylized Totem || Speed Sculpt
stusutcliffe replied to Carlosan's topic in Tutorials, Tips Tricks and new feature demos
Why do they always put awful "music" on these things. And speed them up so you dont learn anything from them. Looked like a nice sculpt but I bailed early. -
Beta Tools Switching Off
stusutcliffe replied to stusutcliffe's topic in Beta Releases, Bugs & Development Discussion
Hi, I am in the middle of job, so a couple of betas behind I think. I switched them off anyways because sculpt layers always messes me up, because I paint and sculpt on vertex. I always end up inadvertently sculpting on umpteen different layers. Though at one point they switched themselves back on even though I was working on a brand new no sculpt layers scene. Hope they can be switched off in 2021, or I dont think I will upgrade. -
Beta Tools Switching Off
stusutcliffe replied to stusutcliffe's topic in Beta Releases, Bugs & Development Discussion
Thanks for the info. Maybe that ominous countdown on opening 3dcoat needs cancelling . -
Beta Tools Switching Off
stusutcliffe posted a topic in Beta Releases, Bugs & Development Discussion
Hi, I get a warning when I start 3dcoat saying the Beta Tools will switch off soon. ( 2 days I think it said today) Does this mean 2021 will be released at this point? I hate the sculpt layers but have inadvertently got them in a scene ( combined with paint) when I switch the sculpt layer beta off, it just switches it on again because of the sculpt layer I have. Just wondering what will happen when I open the scene when it has been disabled permanently? Im currently doing a scene with all betas switched off just in case. ta -
Sculpting patterns around curved objects
stusutcliffe replied to philnolan3d's topic in General 3DCoat
You can adjust the sharpness of the seam in the settings next to cubic to make it less blurry, but obviously the seam will still be there. And you can slightly adjust where the seams are. ( think thats a job for zbrush maybe at the moment.) Make a feature of it and put some stitches along the seam. Im looking at this problem right now, but not decided what to do. -
It would be nice if we could lock reference images in place
stusutcliffe replied to L'Ancien Regime's topic in Feature requests
Put a request in, wherever you do that, they could sneak it in Version 2021...cant be that hard....says the the feller who litrally knows zero about programming... -
It would be nice if we could lock reference images in place
stusutcliffe replied to L'Ancien Regime's topic in Feature requests
Dont think you can lock the viewport window. The way I use image planes is to select front/side/back whatever, then go to Orthographic. Or maybe make a camera so you can return to the exact view you had. -
It would be nice if we could lock reference images in place
stusutcliffe replied to L'Ancien Regime's topic in Feature requests
Click the close guides box. Or Have I misunderstood. -
Does 3D Coat have similar way of grouping objects like Zbrush's polygroups?
stusutcliffe replied to lifelover90's topic in General 3DCoat
There is a thing called " objectify" , right click your object, about halfway down the menu. Might be the thing you want. -
3dcoat + Big Sur + Cloth simulation
stusutcliffe replied to mousek's topic in SOS! Only for urgent help
Does it not work with the default cloth. Maybe only 3 polygons is not enough for anything to bend. Try subdividing it a few times.