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stusutcliffe

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Posts posted by stusutcliffe

  1. Hi there chaps, 

    I occasionlly  have a problem with my 3d connexion ( not occured since windows 10 though) I found a fix for my problem..... but not neccessarily  yours but may be worth a try?

    I screen grabbed it and I just leave this pic on my desktop for ease of remembering . I dont think it would do any harm to try.

    3d connection Fix.PNG

    • Like 1
  2. The cloth tool is pretty good, I tried draping a scarf into a heap, it was ok, but I dont think it has self collision with the thickness  so I got a lot of intersections. Self collision would take it to the next level! ( wonder if anyone is working on that ,or maybe I have missed a setting)  Imagine ...you could make a plate of spagetti just by dropping it . I wonder if the latest Blender could do it..

    ( Not that I need a plate of imaginary spasgetti:rofl:)

  3. Here is another way.

    You could use the new improved cloth.

    Take the hand to retopo, make a retopo mesh around the sculpt then import that back to the sculpt room onto the hand. You can adjust the thickness on the fly to suit. You wouldnt really have to run much of a simulation and you could massage a few creases on to it .

    ( not actually tried this, but made a decent pair of trouser in about 15 minutes! which I suppose is like two giant fingers ha ha )

    • Like 1
  4. The way I usually make hands /gloves is to make the palm and fingers seperately then 'glue' them together at the last minute.  So say if I was doing a glove I would make one finger ,sculpt any seams stiching I required then duplicate this one several times adjusting the dimensions and pose to suit. The same process with fingernails ...just sculpt one finger  then duplicate then glue together why sculpt 10 finger nails when you only need to do 1. You just need to do a bit of clean up at the joins when you are done.

  5. I think your object just has far too many polys.

    Just use voxels  to block out then go to surface mode , remesh and decimate to suit. You get sort of a feel for when you have to go from Vox to surface after a while.

    If I was making that "thing" in the piccy it would probably be no more than about 20,000. ( of course I dont know what your workflow or aim is , just commenting on whats in front of me!)

  6. 13 hours ago, XRA said:

    switched from 4.8.20 to 4.9.15 & having a lot of issues, the main one is:

     3D Coat just goes unresponsive and locks up. It should not take this long to save (it never finishes after waiting 30 minutes), so I keep losing work. Scene is 1 voxel layer, low complexity (about 1 million triangles)

    Even opening the file with no changes and saving causes it to lock up.

    Opening the same file in 4.8.20 and saving has no issues, takes less than 2 seconds to save.

     

    What is the stable version of 4.9 ? or is 4.9 not stable yet. The downloads listed 4.9.15 as non-beta.

    I keep ending up back at 4.9.02 which works  really good for me.( I think this version was before the new interface was introduced.......not keen, prefer the old but I will eventually get used to it ) I try every other beta that comes out, but there always seems to be some little niggle that sends me running back to .02. But all I really do is sculpt and vertex paint, I dont really do any of that there fancy stuff.

  7. 28 minutes ago, carrots said:

     

    Very strange.
    Unfortunately, I can not repeat your problem on my tests.
    In the next version, the render will work more smoothly, slow down less.
    Please send screenshots of the entire screen so that I can see what your settings are.
    If it’s not difficult for you, you can send me your project so that I can render it with your settings and identify the problem

    I just did a quick test with some fresh models , it rendered not too badly but minus shadows ( not ticked off in  the options so should appear) 

    I think I am narrowing the problem down to my own edited shaders, the default ones seem to work though Ive not been through them all.

    I think I will hang on for the next beta and if the probs persist I wil sort out a scene  for investigative purposes. 

    I will go back to .2 for my impending client job. If I get some free time I will  play a bit more with it. Thanks

    Try this shader, seems to be the main culprit, it light grey but appear black in the render.

    Dodgy Shader.3dcpack

    • Like 1
  8. So Im happy with docking my tab etc etc

    So I tried a quick render.. disaster, something bad is lurking here. Think Im gonna go back to .3 version for now.

    The nice render compared to the not so nice.

     

    ( ps. Dont want to sound like Im moaning about everthing two  minutes after ive installed , Andrew and the gang are doing a fantastic job.)

    good.PNG

    bad.PNG

    • Like 1
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