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kritskiy

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Posts posted by kritskiy

  1. Hey Anton,

    I don't know how to add intelligent zero padding to numbers like "003, 013, 334" I would be glad if we could improve this script.

    you can use formatInt for that:

    void main() {
        Vox  v;
        string x = GetCurVolume();
        SelectFirstVolume(true);
        v.rename(x);
        for ( int i = 0; i < v.count(); ++i ) {
            v.at( i ).rename( x + "_" + formatInt(i, '0', 3) ).parent();
        }
    }

    more info here.

    On a side note, I wonder if it's possible to get a list of children of the current volume or a parent? Iterating through all the visible nodes is not ideal...

  2. Hi everyone,

     

    I own a professional license for about two years and was using it on my personal computer. I joined a company and asked if I can use it during working hours on my work PC: but they said that the software is on my name so I can't use it: it must be bought by a company and they don't want to buy it.

    - I wonder if their statement is true and I can't use my pro license when I work for a company?

    - Or these people have no idea what they're talking about and I can use it?

    - Or this might depend on a country?

     

    Thank you

  3. Hi Carlosan,

    This centers axis in a local space, when I create an object with "click to place" option, its local axis is the same as global axis...

    (attached coat.gif)

     

    So I'm wondering if there's a way to

    - edit local axis so I could've use it to set symmetry

    - or align symmetry axis to a specific plane (to camera view for example)

     

    Basically my goal is to align a symmetry plane of a weirdly rotated object. At the moment I know two ways of having it: 

    - creating an object in global center, using Transform to put it in the desired place (takes a lot of time if I need an object to be in a particular place) (transform.gif)

    - creating an instance of the object, then approximately rotate it to confine with global axis and then pick symmetry from bounding box...

    Both take quite some time to do. My idea of the process would be aligning a camera along normal, and then hitting a button, something like "align local axis to camera" but I don't think something like this exists.

     

    I hope this makes sense!

    Sergey

    coat.gif

  4. Здравствуйте!

    Скажите пожалуйста, я правильно понимаю, что для стран СНГ специальной цены для апгрейда с educational до professional нет? И апгрейд до полной будет стоить столько же, сколько новая полная версия для стран СНГ (280$)?

  5. I noticed too that sometimes painting on simple objects is very laggy. I'm on OSX, GeForce GT 750M 2048MB.

    Here's a video: I imported 3 spheres, first is lowpoly with one shell, second is hipoly with one shell and third is hipoly with separated shells. Painting on the third is the fastest/less laggy!

    https://dl.dropboxusercontent.com/u/415738/slowdown.mp4

     

    Interesting, why is it so and is it possible to fix this?

  6. Hi everyone,

    I'm working on a simple model, my usual workflow includes detail pass in Photoshop via projection painting.

     

    When I send to PS wide shot of the scene (yep.jpg) everything works fine , but if I move camera closely to the object (nope.jpg), 4.5.16 freezes.

     

    4.5.06 works fine i both instances.

     

    Scene is attached. I'm on OSX. Is there a problem with my object or what's going on there?

     

    Thanks

    post-9186-0-03861800-1442238285_thumb.jp

    post-9186-0-30199700-1442238296_thumb.jp

    broken.3b.zip

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