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Posts posted by mifth
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Also, here is another old video from wiki.
Possibly it will be helpful for you:
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Hi all!
Sorry, for late responce. I had no notification from this thread.
Here is video tut how to install the addon:
Also, my repository moved to Github. As gCode is dead.
https://github.com/mifth/mifthtools
I hope now you will have no problems.
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У меня тоже похожая проблема, которая появляется только под ОС Линукс. На маке и на Винде такой проблемы нет.
Артифакты: http://i.imgur.com/p2VLE7U.png
Здесь репорт: http://3d-coat.com/mantis/view.php?id=1638
До сих пор не пофиксено.
Если у вас Линукс - может быть с этим связано тоже.
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Hello!
I moved the apptink to 3DView Left Panel.The changes are in gCode repository.
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I need LayerMasks as I use texturing a lot.
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If you baked in 3dmax - then set "Lock Normals" on. When import lowpoly model in 3dcoat.
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Hi
Is working fine for 2.70 and 4.1 ?
ty
The script work ok for 2.70 and 4.0.15B. There is still no 4.1 for linux. But i guess everything is fine.
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This was working for me in Blender 2.69 but here on the eve of 2.70 (2.69.11 is precisely my build) - Simple is no longer working for me, but the original applink does still. I'm on Windows 8 64bit using 3D Coat 4.0.16
I have 2.69.11 Linux build. All works ok. Do you get any error when press "ExportObjects"?
- Make sure you set Exchange folder in the addon settings.
- Try to get latest sources from here https://code.google.com/p/blender-addons-by-mifth/source/browse/#hg%2Fio_simple_3dcoat
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Hello! I love your tools but i found some issues:
- LiveClay has artifacts when I substract some objects.
http://3d-coat.com:8081/mantis/view.php?id=1392
- Base mesh has distortion. I tested blender and 3dcoat.
http://3d-coat.com:8081/mantis/view.php?id=1393
Thanks.
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I found if i substract a model in SurfaceMode, then i'll get artifacts in LiveClay tools.
Task:
http://3d-coat.com:8081/mantis/view.php?id=1392
VideoTest:
http://www.youtube.com/watch?v=arYH_s_XfeM#t=59
3DCoat 4.0.13A
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On 12/18/2013 at 3:19 AM, Redbeer said:
Well, I sort of got it working.
I found that the choice I was making, voxel primitive, didn't seem to work, no matter whether 3D-coat was opened, closed, whatever, even though all I had open in blender was the default cube.
It will export the .obj, but nothing shows up in 3D-Coat if you make that choice.
If I choose pixel painting, it works well though.
Do I have to clear the model out of the folder to export another model?
I also couldn't seem to get it to work completely with other voxel settings, and the scaling of the object in 3D-Coat seems to vary with what choice you make for export, which seemed weird, should be the same .obj I would think.
Possibly this will help you:
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Is there a way to get this to work?
I've tried both the default add-on, and this one, on both Windows 7 and Mac, and neither one of them do what I thought it would do.
It does export the model to the directory I selected, but it does NOT launch 3d-coat.
Am I missing some sort of setting that needs to be changed in 3d-coat itself?
As @carlosan said you need to open 3DCoat.
And Exchange directory should be set correctly. In Windows it should be "Documents/3DCoatV4/Exchange". And you should save Exchange directory with Ctrl+U. I'll make a video tutorial soon.
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Hi guys! I did simple3DCoat 0.3.2 version.
Changes:
- Export/Import through Obj/Fbx/Collada(only Windows)
- Apply rotation when model is imported.
I also did my own topic and i will post news there:
http://3d-coat.com/forum/index.php?showtopic=15481
At present I finalize the addon. As all features are added which I wanted to add.
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Hi all,
Simple3DCoat addon is for Blender+3DCoat production. This is a fork of the official one made by Haikaikalle .
Blender 2.93+
3DCoat4+
Features:
- Set the Exchange Folder of 3DCoat manually.
- Custom Textures Path for export/import.
- Export/Import through Obj/Fbx formats.
- ExportMaterials, ApplyModifiers checkboxes.
- No PBR Materials support. Sorry.
- Simple to Use
Screenshots:
How To Use:
- Enable the Addon and set the Exchange Folder.
- Export/Import models back and forth.
Download:
Sources: https://github.com/mifth/mifthtools/tree/master/blender/addons/2.8/io_simple_3dcoat
Latest MifthTools Master Download (ZIP): https://github.com/mifth/mifthtools/archive/master.zip
Enjoy.
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Can someone update me as to the status of the two 3D-Coat applink addons? There is one from Haikalle in Blender numbered version 3.5.20 and there is the Simple 3D-Coat applink version 0.3 which looks to be a collaboration by Haikalle and Paul Geraskin. Are either of these current, does one function better than the other, are either still under development?
Hello,
Simple3DCoat addon is a fork of the official Hainkalle's addon. At present, only me have been developing the simple3DCoat addon. But any developer/tester is welcome.
At present, official script has some bugs which should be fixed.
Here is comparison of scripts:
http://www.youtube.com/watch?v=1aAj2rCt_nA
My Roadmap for 0.4 version:
- Add option for Collada and FBX export/import. As they have more features like multiple UVs, animation etc.
- Use groups for importing objects. In this way we can replace objects properly.
I will also make another topic for simple3DCoat, as this topic is for the official script.
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I also found 2 bugs with the applink
http://3d-coat.com/forum/index.php?showtopic=5596&p=96580
Ill pu them to mantis too.
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Hi mifth, to clarify, this is what I meant...I'm not sure if it's possible, but I would come in very handy.
If you can add a free-form and have no crush, then give me your obj file... and i'll try to add it.
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Hi mifth, to clarify, this is what I meant...I'm not sure if it's possible, but I would come in very handy.
Aha, i get you. But it seems they are buggy. If I put my obj file there i get a crash every time when i select my model there.
The only proper way i found just to export models as Voxel Primitive.
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Andrew,
I also found that [voxcombine] mode does not work. It makes nothing. It even does not import models.
Can you check it?
I tried like this for import.txt:
/home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/export.obj /home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/import.obj [voxcombine] [TexOutput:/home/mifth/Desktop/folder/]
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Hi Andrew!
I found a bug with TexOutput.
My import.txt file from blender:
/home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/export.obj /home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/import.obj [ppp] [TexOutput:/home/mifth/Desktop/2223/aaa/]
And i got textures.txt from 3DCoat:None None color /home/mifth/Desktop/2223/import_None_color.png None None normalmap /home/mifth/Desktop/2223/import_None_nmap.png
The path for textures should be "/home/mifth/Desktop/2223/aaa/". "aaa" folder is missed.3DCoat 4.0.3, linux. -
nevermind.
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Hi, Andrew Shpagin,
Is it possible to support alpha channel for emissive map? (custom option in export dialog may be?). LW doesn't have separate channel for emissive color. I can place emissive map over basic color in layers, but this method requires alpha channel in texture.
Lightwave does support it. You need to make your shader setup with nodes.
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I just think.. why do you need import shaders? All you need is meshes and textures.
I oftenly make complex nodes setup. So all i need to update is only textures and meshes. I prefer to make shaders by my own.
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OK! I PM you. Waiting you in IRC. Just give me your coordinates.
I did new version v0.3. New features:
- Copy exported textures to a custom path.
- Clear Exchange folder.
Here is my commit: https://code.google.com/p/blender-addons-by-mifth/source/detail?r=12f3c4b1aa05a6a536a8db0765d240bb27552aea
I guess i did almost everything what I wanted to implement. Waiting your review and talk on IRC.EDITED: I have an access to the blender trunk and i can commit.
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Blender Applink "Simple3DCoat" (Fork of the official) by mifth
in 3DCoat AppLinks
Posted
I moved it into 3dViewport T Panel.