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Posts posted by mifth
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are you using the 2.7 experimental ?
just watched your 27.50min video
your tutorial open my eyes in many areas of paint interaction
is awesome ! ty for sharing !
Yes, i use 2.7 (Krita LIme) experimental. I'm glad it helps you.
For linux: https://launchpad.net/~dimula73/+archive/krita
For Windows: http://www.kogmbh.com/download.html
Windows build is still experimental. It can contain some issues... will be stable about in 3 months..
But linux is very stable.
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Hello!
I did introduction to painting with Krita + 3DCoat. Krita is very cool app. Free!
Krita: http://krita.org/
Video Guide:
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trying in my machine i found
\Documents\3D-CoatV4\Exchange
where the I/O script is saved
\Documents\3DC2Blender
where the obj + textures are saved
I hope it works for you?
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i guess this should be documents/3dcoat-v4/exchange.C:\Users\username\Documents\3DC2Blender
sorry, im on linux.
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Hi Journeyman and blenderheads again!
I looked at the applink again and found that it would be better for me to make a fork of your scrpt. As I don't need textures and i redesigned some things.
I called the fork "Simple3DCoat"
Here is my introduction: http://www.youtube.com/watch?v=EtVkmh2UrnI&feature=youtu.be
Here is download: https://code.google.com/p/blender-addons-by-mifth/downloads/detail?name=io_simple_3dcoat.zip&can=2&q=
I fixed many bugs and exceptions. This fork works without any issues and can be used in production.
Changes against the official Applink:
- Fixed many bugs and exceptoions. Optimized code.
- Textures support is removed as it is buggy and most artists use PSD files. It's better to use Textures->Export menu.
- The fork now works through "Exchange" folder instead of "Exchange/Blender" folder(As it's in the official Applink).
- Export/Import woks through only one OBJ file called blenderExport.obj.
- Exchange folder will be always set manually. The code for the applink will be simplier...
- Apply Modifiers checkbox.
- Export Materials checkbox.
- Transforms do not changed during exporting.
Please, test my fork and give me some feedback. Thanks.- 1
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Hi mifth!
Nice to hear that you are interested to develop applink code. Thanks for fixing this axis problem. Working really well now If you need any help to understand the
code contact me and I try to help. My summer holidays are over so it can take some time before I reply thou.
Also when there is more than one coders there is a fear that both are coding the same thing. So when you start to code something could you let me know what you are
coding so I'm not doing the same thing.
I have raw version about cycles node support so that something that I'm already coding..
If you add some extra settings to applink. I hope that you first add this checkbox "Use advanced settings" and if user checks that it will bring extra settings on screen.
There reason for this I would like to keep UI as simple as possible and if users wants to see extra settings then they can click "Use advanced settings".
Hope this helps and I'm excited to see what you bring into table
Hello man!
Thanks you answered. I PM you. At present i want to add better export/import of meshes. As I cannot transfer models to the same place form/to blender/3dcoat. Especially if i have a complex character with many parts. But I also need to talk to Sergey Shpagin so he would add export of transformations from 3dCoat.
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I would like to be able to export new free form primitives directly from Blender to 3D coat...that would be great!
You can export meshes. Just add any mesh and export it as Voxel Object.
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I cannot contact to @Journeyman. I sent him PM and also sent him a message through vimeo. No answer.
So, i decided to fix the axys issue by myself. I did the fix for 3DCoat4+blender 2.68 (Ideasman_42(Cambell Burton) reviewd it):
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4619
Now axys exports correctly. I also can continue the applink development if someone wants it. I can add more features. Just give me feedback.
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Hello man!
I found some issues with axis rotation. Model id exported/imported with incorrec rotation.
If i change this in your scrip i got ok in 3dcoat.py:
LINE 237: bpy.ops.export_scene.obj(filepath=coa.applink_name,use_selection=True,
use_mesh_modifiers=False,use_blen_objects=True, use_materials = True,keep_vertex_order = True,axis_forward='-Z',axis_up='Y')LINE 371: bpy.ops.import_scene.obj(filepath=path_object,axis_forward='-Z',axis_up='Y',use_image_search=False)
LINE 482: bpy.ops.import_scene.obj(filepath=new_applink_name,axis_forward='-Z',axis_up='Y')
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I like the game. Cool oldSchool style. I would buy it when you will have beta or release.
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Hello, 3dCoad devs.
I downloaded 3dCoat Linux [bETA12B] and set my license key of 3.7.
Everything works ok but i found some issues:
- External 2d editor cannot be overridden. It's always photoshop.exe. And I cannot set my own editor's path.
- Shaders are not loaded in the Voxel mode. There are no shaders in the list at all.
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Carlosa: Thanks. Now I know what you mean and yes it is a bug for sure. I will check this.
Mifth: I have to think how we could add this request. The purpose of applink is to be very easy to use. extra options will confuse many users. But I think at some
point I will do other version for users like you who wants more options for applink.
The applink cannot be just two buttons (Export/Import). We really need different options to use it faster and smarter.
I think to add one checkbox is not so complicated.
Just a checkbox "Apply Mirror Modifier" or "Apply All Modifiers".
Like this in python: bpy.ops.object.modifier_apply(data, "modifier name")
Anyway thanks.
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Hello
Journeymen . Your Applink i very cool and i use it every time when i use 3dCoat.
I have a feature request: can you add a checkbox "apply modifiers" of "apply mirror modifier"? The problem is that i oftenly have models with a mirror modifier in blender. But when i export it to 3dCoat i have only a half of a model.
Thank you.
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thanks ;D
yes i use GTX 560 ti cuda
i just used sphere tool for resurface base mesh in 3X Res+ .
tools :[sphere,move for adding silhouette] - [clay for medium details] - [flatten for cleaning surface] - [pinch for cleaning edges] - [curves for adding wires]
LC Tools ? what is this ?
Very cool, thanks for answering! LC Tools are new sculpting tools which are in Beta.
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Спасибо дружище! Потихоньку буду повышать качество. Хочу мочить как Murph.
http://www.gardenturtle.blogspot.com/2012/01/last-of-weapon-dumps.html
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cool model!
How many polygons you have on the sculpted model in 3dcoat? Do you use Cuda?
At present, I use only painting mode. But I'm interested in sculpting.
Also, did you use LC tools for sculpting?
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Thanks man!
It's not as good as i want but i do my best.
Cube engine is cool. I like Assault Cube game.
I'm stuck on jMonkey Engine at present. That's will be the best game engine.
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VERY COOL MODELS!! GOOD LUCK!
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Здрсьте.
Система: Линукс Кубунту 64бит, Ваком Интуос 4.
Баг с рисованием на границах объекта (планшет только):
Этот баг возникает только когда я рисую планшетом. Когда рисую мышью, то все нормально.
Дома у меня стоит такая же ОС и планшет genius. Как домой приду, то проверю и здесь отпишусь есть ли такая трабла с домашним планшетом.
Blender Applink
in 3DCoat AppLinks
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Hi Haikalle! Sorry, I called you as Journeyman. I thought that's your nick.
I refactored my fork again to v0.2:
- Exchange folder is set in Addon Preferencies. It will be set only one time and the path will work for all blend files.
- Export/Import files will be in Exchange/BlenderSimple3DCoat.
- blenderExport.obj and blenderImport.obj files only used for transfering. There will be less garbage.
Download here: https://code.google.com/p/blender-addons-by-mifth/source/browse/#hg%2Fio_simple_3dcoat
Here is a screenshot of the Exchange folder:
So there is a matter: I talked to Ideasman_42(Cambell Burton) to put my script to blender repo. But he said that there should be only one script. So the question is: would you like to work with my fork and put it to blender? You can add textures support to my fork. But there should be a bit different way that you already have. As names in 3dCoat are different. And User can change names of objects/UVsets in 3DCoat too. Or user can simply remove half of models/UVsets.