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Paint Guy

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Posts posted by Paint Guy

  1. Please allow users to increase/decrease the mesh polygon count on the Fly and the ability to increase subdivisions/poly count in Per Pixel Painting!

    For example, If 3DCoat had this I could import my low poly mesh into 3DCoat and Unwrap it, then after that increase the polycount/subdivide it and then sculpt in high details, then > export a displacement map at high poly count and then decrease polygon count before exporting the mesh.

    1) Import mesh (if too low poly then you could increase poly count)

    2) Increase polygon count in Per Pixel painting

    3) Go to sculpt mode and Sculpt details on high poly mesh

    4) Export Displacement Map at high poly count

    5) Reduce Polygon count

    6) Export Low poly mesh

    7) Use displacement map on Low poly model in 3D application

    Thanks :)

  2. Hello everyone,

    I just bought 3D coat and it seems like a very powerful app, I'm enjoying it so far so well done to the team ! :drinks:

    The problem I have is that I don't know what approach to take generally, it would be great to see someone start a sculpt with voxels, then retopo and uv it, then paint it, then export it.

    Something simple would do, and it would help us newbies a lot.

    That would be very useful, because right now it's a bit hard to know where to click etc...

    Yes, this is something that is badly needed. 3DCoat is a mystery as there is no complete documented workflow as far as I can tell.

  3. Hi, Pavel, thanks for the 3DC > C4D Tutorial. I do not have the advanced render with Cinema 4D, but only the C4D Core R10. Someone on CGtalk said I could just use a HyperNurb Object if I don't have the additional Displacement settings like in your video.

    I tried using the HyperNurb and my modell is bloated and looks nothing like my sculpt in 3DCoat. Do you or anyone know how to achieve correct displacement using the C4D Core only and the HyperNurb?

    Thanks

  4. Personally I just think quadrangulate could be simply improved to have smaller quads than it would be even better than this decimation, since you don't have a mess of triangles. I actually did it by accident the other day and i don't know how to do it exactly. I can only get it to work in certain circumstances. Like so:

    3dcdecimate.th.jpg

    I agree Phil. I would like the best of both worlds. In other words I would like to have my cake and want to eat it too. :) I think everyone would like the option to be able to adjust the Quadrangulation setting to allow them to up the poly count in detailed areas while leaving non detailed areas with very large polygons but would also want to keep the ability to Quadrangulate the model so the mesh had very few polygons for game assets.

    :)

  5. I answered this in my last post above.

    When I said, "Well rendering till it looks nice is OK, but what if you need a set consistent quality using different models." Oops, sorry Phil. Let me clarify what I meant. I think it would be good if users were able to type in a render image size. I'm not concerned with the quality or how it renders (although strange IMO) as the renders seem to be very fast and the quality looks good too! :)

  6. You just need to make feature request. :)

    Thanks lc8b105

    I just made 3 Rendering Feature requests!

    Adding .tiff to file saving options

    Render area currently includes the Render Panel I asked that this be changed. (I explain in more detail over there)

    Allowing users to type in a render "Size" for their render.

    If you agree with these requests, please head over to the "Feature Requests" and show support for these requests. :) Thanks!

  7. RENDERING

    Please allow users to render at a specific render size in Pixels. For example, I need to render the frames at a specific size for television. A 16:9 aspect ratio. In Vue, Cinema 4D for example you can set the render settings for a specific size. I don't think we need a lot of options, but allowing to type in a specific render size in pixels would be very helpful!

    Try this. Place a cube centered directly in the render window, then render it. The cube final render will have extra space on the right hand side of the image where the Render settings panels was. This makes it difficult to easily render the object in the mddle of the viewport. Sure you can move the object to the right to compensate, but it is not the best way.

    1) Please make the render area not include the Render Panel or the top Menu. Currently when you render an object your final render is not WYSIWYG or the same as what you are seeing in the render viewport. Currently if you center an object in the window and render you end up with a lot of extra space on the right side and the top of the render due to the fact that the area where the Render Panel and Top Menu are located is also being rendered (only without the Panels and Windows)

    2) Please allow users to choose a render size in pixels. For example 1024 x 768 (16:9 aspect ratio) This is important as sometimes you need a specific size.

    3) Please allow us to save renders as a .tiff files.

    4) Also if there were a setting to allow you to adjust the fps (frames pr second) of the turntable to allow a person to speed up or slow down the rotation speed that would be great!

    BUGS

    1) When rendering a sequence of images, the frames stay at 0002 frames. For example if I am rendering 180 frames during rendering the frame count stays at 0002/180 instead of progressing as the fames render.

    2) Also as the sequence is rendering it says (0 min left) instead of giving me an amount of time left in the render.

    Thanks

  8. "How do you know when it is finished?"

    It's finished when you think it looks nice and hit Esc. Unless you set it like I said above. FPrime for LightWave is another renderer that just keeps on refining the image, making it better and better until you decide it's done.

    I rendered an image with DOF and stopped it at 60,000 and no DOF. I also rendered the same file and stopped it at 20,000 rays and then another and stopped it at 60,000 rays and there was no visible difference in quality between the two.

    It's finished when you think it looks nice and hit Esc.

    In Vue or Cinema 4D for example you can set the render settings for a specific size and image quality. How can you set it to render to a specific size like 1024 x 768 pixels?

    I also need to render the frames at a specific size for television. A 16:9 aspect ratio. How can I do this?

    Thanks

  9. Well I don't think this is a bug, the default render setting is 320 rays, when it reach to 320 of course it should stay here(because the render is finished). Then you just need to press "ESC" key back to viewport. To get the image you rendered, just go to the directory which you assigned in render panel before the render:

    Yes that worked. The rays kept on increasing and increasing and at 20,000 rays I hit the "esc". Normally the renderers I've used are bucket or line rendering so you see the image being slowly rendered, and it is clearly visible when the render is completed. This 3DCoat rendering is new to me. Thanks

  10. Do you mean with voxels or painting? In voxels you can right-click on one of the shader balls and set it as the default. If you mean when you're painting, trying bringing the lights down in the upper-right corner.

    post-920-1244691767_thumb.jpg

    I don't like having the default shader as black (see image). It was better when the default shader was a color so you didn't have to always go into the shader menu every time you enter the voxel window.

    Andrew, please provide an update with a default shader something like the PicMat clay which is a nice neutral shader (but preferably not grey) so a person can just start sculpting after entering the voxel workspace. In ZBrush you always have a default shader/clay color, but the black doesn't allow you to see any sculpting as there are no shadows etc.

    Thanks :)

  11. Opened 3D-Coat, selected small voxel sphere, went to render tab, clicked render. Rays reached 320 and then stopped. Nothing seemed to be happening after waiting a few minutes (though 3D-Coat was still using ~96% of my CPU) so I pressed "ESC" and then quit 3D-Coat without saving changes to scene. "log.txt" file emailed to you.

    Andrew, I have the exact same problem. Using 3DCoat 3.00.07 (Mac) I start the render and rays reach 320 and stay there. It also locks up 3DCoat so I have to force quit it. Andrew I have posted an image of my video card settings. I am using:

    OS: Mac 10.5.4

    Hardware: Mac Pro Octocore

    Ram: 12 GB

    Video Card: ATI Radeon HD 2600 GT

    Video Card: NVIDIA Geforce 8800 GT

    post-920-1244691084_thumb.jpg

    Andrew, please don't think about this until you get back, but enjoy your family time! :)

  12. Voxel sculpting doesn't work anymore on my machine. It worked the first time I installed 3.00.05 cuda 32 bit. But now when I open up either DX or GL version and start with a sphere the surface disapears as I paint on it. Also it crashes now, says it's running out of memory.

    Hi, if you are importing the sphere into Voxels it will disappear unless you select "ENTER"(PC) or "RETURN" (Mac) after importing it.

  13. I've been thinking about quadrangulation, first of all as I was typing that I decided it needs a nicer name that's easier to say / type. Secondly my main point. Is it just me or does it seem like there's not a really big difference in the settings you pick? See my example below, I'd say these are pretty big extremes and while you can see the difference, the difference isn't really huge. If there was a way to get much finer detail this could easily be a way to compete with Decimation Master. Especially with how clean these polys are and how messy the DM mesh is.

    Phil, I agree about the name "Quadrangulation" far too long for starters. IMO a shorter name is needed.

    post-920-1244505233_thumb.png

    Interesting, the left mesh has "more" polygons but "less" detail at #3 but more detail at #1 than the right mesh at #2. The right mesh has less polygons but "more" detail at #4 because the smoothing is set higher.

    I want to try a mesh with the same poly count like 0.5 but with smoothing at 1.00 and at 30 to see the difference.

    Thanks :)

  14. 3606470723_c617a96232_o.jpg

    The green area is what I painted, the red area is which wasn't effected. Brush-size doesn't matter, I can actually make it as big as the screen and it'll miss those pixels. This is a pretty big problem, and I've ran into it with every model I've tried so far!

    Mighty Pea, It looks like the area is getting painted, but the geometry/mesh has a tear or problem with it. I think what you are seeing is the "shadow" which is the result of the torn mesh and not a paint problem.

  15. 1) I tried to render in latest version and it froze my mac. I had to force quit 3DCoat. I may be doing something wrong though. Someone else please test the rendering on Mac.

    2) Also on the startup splash screen where you can choose a cube etc. there is no option in "Volumetric" painting to "Import" your own mesh. An option to allow you to "Import" a mesh into Volumetric sculpting would be really helpful as it's hard to find this anywhere else. Thanks! :)

    BTW Great Job Andrew! Even if there are some minor bugs, this is an amazing improvement. Personally I'd like to see the release bumped a couple of more weeks to get things working right.

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