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chingchong

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Posts posted by chingchong

  1. Maybe asked before, but i dont know what to search for.

    How can i have a blank (color) shading, when switching from voxel room to paint room... i mean a neutral color (white), to start with painting

  2. "The autolod is auto adjusted regarding brush size. Problem is it's very localized, which can be cool, but currently on the border area it creates superpoles. And that's where the holes/explosions happen:"

    That is how I thought it might work. Sometimes though you want a smaller brush size without increasing the detail or increasing only slightly. RefineSteps made that possible as you could adjust it. I hope we can have an option to use refinesteps and not completely do away with it.

    RefineSteps was very handy and a big part of my workflow. Sculptris has a detail slider which is more or less like RefineSteps, so having it all auto LOD might not be the best solution as the user has no control over the amount of detail except brush size...

    if you want to sculp without increasing resolution, why not switching to normal surface mode tools... its not that hard

  3. i had a big file issue two times or more

    but i my case it was only one file which got currupted at one point. This lead to astronomical increase of filesize, after each incremental save.

    heres one http://3d-coat.com/forum/index.php?showtopic=10085

    didnt hear something about it, sadly

    But this was only regarding those "already corrupted" files. It was not a general problem. But i think exporting in obj and reimporting in new scene didnt solve the size-problem for me. Even then the sizes went up to 1,3gb and higher.

  4. thanx L'ancien regime,

    could use that on my gorilla project, which i will probably rework sometime.

    and also thanx artman for your comment on posting #24

    i refined my posting #24

    it has now 800k tris.

    it should work with ca. 200k also, but i experienced mesh explosions during the use of LC-tools :mad::wacko: , so only way for me, was to move to voxels at 800k. I lost some real fine details, but i had to die one death anyway :(

    qrrq3.png

  5. I complained the bottom before, but now i think it looks perfect :)

    And i love this saturated style. About some more tweaking, i think its almost done, like you said.

    Maybe only adding some glare/ almost white areas to the peaks of each carapace-plate, but thats maybe not neccessary.

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