Jump to content
3DCoat Forums

chingchong

Advanced Member
  • Posts

    473
  • Joined

  • Last visited

Posts posted by chingchong

  1. --------------------------------

    So... which are the big differences for new users ?

    1- ZB is far away well documented, there is LOT of tutos and the wiki have LOT of info for new users.

    and...

    2- ZB GUI have a graphical approach to handle the resources. Let me talk like example how do you set lights at render room.

    ZB:

    Light_Palette.jpg

    3DC

    3dcoat_render_light.png

    regards

    Thats the main thing in zBrush that annoys me. Why they have to use 3 seperate Panels on that issue?

    This design is so ugly it's making me go cross-eyed.

    And this you can find in every corner of the UI.

    For me it seems overloaded because of the huge amount of seperate panels, though the software is impressive itself.

    I like to watch their tutorials.

    Are there options for a more serious UI, something with hardedge panels like Adobe's Software?

  2. I totally agree. I have LW11, 3DCoat and LWCAD.... and with that you can do a hell of lot for relatively little money (compared to other packages).

    Lux forum was always going to be like that, it's a them and us developer situation that has been going on since some NT developers jumped ship.

    hmm the price diffenrence to the last version is about 66%

    i saw the v 10 version before for 900$ and v11 is now at 1500$$$$

    that difference is way too much in my eyes

    to compare modo 501 (995$) and 601 (1200$), there its only 20% more to pay for release cycle

  3. I do have to say that this latest release (R4) may have enough Retopo capability (they copied the Strokes tool, essentially) to remove 3D Coat from many ZB artist's workflow altogether. I am perplexed as to the amount of accolades all these new features in ZB4 get compared to the lack thereof when released in 3D Coat. The Kitbashing toolset gets no love...even in this community, but as soon as it gets copied into ZBrush's bag of toys...it's suddenly this totally amazing innovation!

    Zbrush has a powerful marketing division. All the new features of 3DC get lost in the short Release-notes., there is no attention grabber in the presentation.

    Maybe they plan it for the V4 release, but in this state its no comparision to zBrushs marketing.

    However it is a basic rule of economics, that you can have the best products available, but without marketing nobody wil notice or buy your products

    btw: whats about this michael irvin vid?

  4. Personally, I'd prefer that Andrew didn't waste precious development time with another Hair/Fur utility. I'd rather the focus be on boosting raw Sculpting and Painting performance and restructuring the app (in V4 cycle) to be more of a unified environment (No Rooms), and with an Outliner panel, to keep track of all scene assets easily.

    As for Shadowbox, that was actually a copy of 3D Coat's Sketch tool. Pixologic just took it a few steps further. Andrew then enhanced the Sketch tool to offer some of those additions.

    Yes, youre right.

    With an one man show development it is probably impossible to implement all those full-package-functions (edit: although im curios about the features Raul will take with from Cuba ) .

    But no rooms? Imho it is much clearer for understandig the workflow.

    How would that unifiied Enviroment look like? Are there some concepts for that?

  5. This is precisely what I was thinking. Almost like they saw the Kitbashing videos and said "Hey we can do that too by tweaking the Sub tools." Nevertheless, some of the UI changes have implemented ideas/concepts from theirs because some of those helping Andrew with the UI, are ZB users too. I'm just surprised how much Pixologic copies...most of R4 is some replication of features already in 3DC

    Most well-established applikation have that policy. First build a big community, and than try to hold that community happy with functions/ ideas, which they can buy or copy from innovative start-ups.

    The innovation-spirit in their first steps is forced out by the competition with other companies. And in this case it is good to have all functions (of other apps),too, when you struggling to be the best in market.

  6. Here is the fifth model that I have developed in coat.

    I am about to start the detail texture stage.

    I am wondering if you recognise the action hero I have based my model on?

    because of his shoes and haircut i would vote for rambo?

  7. Thanks for reporting, NDO2 working with photoshop elements 10?, I have a license photoshop elements

    IMPORTANT: Compatibility

    • Works for Photoshop CS3, CS4 and CS5. Support for CS2 is not in yet, but is currently being implemented.
    • Works for Windows XP, Vista and 7. OSX or Linux not supported.

    (from their forums)

    tried with Pse8 and it doesn't work

  8. I think moving from 3DS Max to Blender is a good choice I suppose, I dont like Max or Blender but I've seen some Cycles renders and they look quite impressive! You can always use both btw.. :)

    I think that decision is a no-brainer, because you would loose no money, even if you decide afterwards to go back to max (maybe only time).

×
×
  • Create New...