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Posts posted by chingchong
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So... which are the big differences for new users ?
1- ZB is far away well documented, there is LOT of tutos and the wiki have LOT of info for new users.
and...
2- ZB GUI have a graphical approach to handle the resources. Let me talk like example how do you set lights at render room.
ZB:
3DC
regards
Thats the main thing in zBrush that annoys me. Why they have to use 3 seperate Panels on that issue?
This design is so ugly it's making me go cross-eyed.
And this you can find in every corner of the UI.
For me it seems overloaded because of the huge amount of seperate panels, though the software is impressive itself.
I like to watch their tutorials.
Are there options for a more serious UI, something with hardedge panels like Adobe's Software?
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i am interested, thx for the node setup
And very good rendering, i like it
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I totally agree. I have LW11, 3DCoat and LWCAD.... and with that you can do a hell of lot for relatively little money (compared to other packages).
Lux forum was always going to be like that, it's a them and us developer situation that has been going on since some NT developers jumped ship.
hmm the price diffenrence to the last version is about 66%
i saw the v 10 version before for 900$ and v11 is now at 1500$$$$
that difference is way too much in my eyes
to compare modo 501 (995$) and 601 (1200$), there its only 20% more to pay for release cycle
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this must be the philosophers section, here
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Just a funny clip of someone using the word "Beast," which I used to describe the new generation (Kepler) of NVidia cards.
ah ok , dont have sound here at work ...lol
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I do have to say that this latest release (R4) may have enough Retopo capability (they copied the Strokes tool, essentially) to remove 3D Coat from many ZB artist's workflow altogether. I am perplexed as to the amount of accolades all these new features in ZB4 get compared to the lack thereof when released in 3D Coat. The Kitbashing toolset gets no love...even in this community, but as soon as it gets copied into ZBrush's bag of toys...it's suddenly this totally amazing innovation!
Zbrush has a powerful marketing division. All the new features of 3DC get lost in the short Release-notes., there is no attention grabber in the presentation.
Maybe they plan it for the V4 release, but in this state its no comparision to zBrushs marketing.
However it is a basic rule of economics, that you can have the best products available, but without marketing nobody wil notice or buy your products
btw: whats about this michael irvin vid?
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Personally, I'd prefer that Andrew didn't waste precious development time with another Hair/Fur utility. I'd rather the focus be on boosting raw Sculpting and Painting performance and restructuring the app (in V4 cycle) to be more of a unified environment (No Rooms), and with an Outliner panel, to keep track of all scene assets easily.
As for Shadowbox, that was actually a copy of 3D Coat's Sketch tool. Pixologic just took it a few steps further. Andrew then enhanced the Sketch tool to offer some of those additions.
Yes, youre right.
With an one man show development it is probably impossible to implement all those full-package-functions (edit: although im curios about the features Raul will take with from Cuba ) .
But no rooms? Imho it is much clearer for understandig the workflow.
How would that unifiied Enviroment look like? Are there some concepts for that?
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Like?
FiberMesh, ShadowBox e.g.
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This is precisely what I was thinking. Almost like they saw the Kitbashing videos and said "Hey we can do that too by tweaking the Sub tools." Nevertheless, some of the UI changes have implemented ideas/concepts from theirs because some of those helping Andrew with the UI, are ZB users too. I'm just surprised how much Pixologic copies...most of R4 is some replication of features already in 3DC
Most well-established applikation have that policy. First build a big community, and than try to hold that community happy with functions/ ideas, which they can buy or copy from innovative start-ups.
The innovation-spirit in their first steps is forced out by the competition with other companies. And in this case it is good to have all functions (of other apps),too, when you struggling to be the best in market.
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That reminds me of Hexagon
And that would be a great function for me, too
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Is there an option for Hex code colour in 3d Coat?
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one extra layer for the anus?XD
this is far better, than my first attempt in 3d coat
i like especially the hands
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@ Tony Nemo:
hehe
i guess his chance would come when he gets old and he have to use removable dental prothesis
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Here is the fifth model that I have developed in coat.
I am about to start the detail texture stage.
I am wondering if you recognise the action hero I have based my model on?
because of his shoes and haircut i would vote for rambo?
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wow really nice concepts
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Thanks for reporting, NDO2 working with photoshop elements 10?, I have a license photoshop elements
IMPORTANT: Compatibility
- Works for Photoshop CS3, CS4 and CS5. Support for CS2 is not in yet, but is currently being implemented.
- Works for Windows XP, Vista and 7. OSX or Linux not supported.
(from their forums)
tried with Pse8 and it doesn't work
- Works for Photoshop CS3, CS4 and CS5. Support for CS2 is not in yet, but is currently being implemented.
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thanks creator
that nDo2 looks like a must have
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here is the thread you are looking for http://3d-coat.com/forum/index.php?showtopic=10028&pid=77497&st=0&#entry77497
andrew is working on this issue, maybe he finds a way
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I think moving from 3DS Max to Blender is a good choice I suppose, I dont like Max or Blender but I've seen some Cycles renders and they look quite impressive! You can always use both btw..
I think that decision is a no-brainer, because you would loose no money, even if you decide afterwards to go back to max (maybe only time).
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hehe heute ist gerade die neuste version rausgekommen. mal sehen welche überraschungen diese bietet
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Die neusten Versionen gibts immer hier auf der ersten seite.
http://3d-coat.com/forum/index.php?showtopic=8887&st=0
Naja 3.7.12 die du nutzt ist ja auch eine Beta und meistens sind die Betas auch stabil, zumindest stabiler als die letzte Beta von HExagon ^^
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Flimmert Problem in Retopo Room sollte ausgeloest bei letzte beta update.
that would explain why i did not see the problem, cause i have the latest beta.
vidi hast du die aktuellste version? 3.7.14a fuer win. und 3.7.14b fuer mac?
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nice fur, and good luck for the birth ( have 2 little girls, too)
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also bei mir flimmert nix
manchmal hilft bei Problemen eine reinstallation oder das löschen der Datei options.xml
3D-Coat 3.7 updates thread
in New Releases, Bugs Reports & Development Discussion
Posted
Does anyone having problems with the transform-tool?
After importing and applying a mesh (voxelize) to a existing scene?
I have a mesh where the gizmo doesnt appear (but only for that imported mesh and on that particular layer)
All other layers can be transformed.
latest build, win 7, 64bit, cuda, DX