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chingchong

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Posts posted by chingchong

  1. An interesting take on the Sistine version. Presumably, the man would think twice if he could see the horns.

    thx, I wonder if I should put a pretty woman on the display or Mark Zuckerberg. :D

  2. if you run out of memory, then i suppose that your workflow within 3d Coat is not very economic.

    (du musst mit einer kleinen Auflösung anfangen, grob die form bestimmen und dann kann man eigentlich schon von voxel zu surface mode wechseln.

    Danach soweit ausarbeiten bis es mit dieser auflösung nicht mehr geht und die auflösung dann erhöhen, dann wieder bis es nicht mehr geht. Vorzugsweise macht man die Ausreizung der Auflösung mit LC-tools, da die dynamic tesselation haben.

    verwende für die verschiedenen Teile auch verschiedene Ebenen, sodass nicht gleich alle Volumen "aktiv" sind. Die fertigen teile kannste auch in proxy-mode schicken, spart auch ressourcen.)

    look at my last wip (human head), it was all in surface mode and the visible triangles are now at "only" 600k.

    Even for Hardsurface i think that cutoff-tool in surfacemode is far sharper then in same resolution for voxels

  3. its not all about RAM, i have only 4gb and i can live with that.

    Try to master the program with "less" RAM, if you use 3dcoat in a efficient way than 16gb is more than enough.

    High detail is possible outside high voxel res. look at marapuras sketchbook for example.

    The RAM would not improve your skill, only training

  4. It should work with uv or without. Can you send the blend file again so I can take a look...it works in my tests...

    nevermind, in two tests this early morning it worked all perfectly.... all maps are displayed now in the texture tool bar, too

    Dont know whats the difference to tomorrow... :blink: or maybe im somehow dumb :D

  5. me again,

    ( i watched your manual-vid to confirm that i do the right steps.

    but i cannot see the textured model in Blender?

    What i did e.g.:

    cube in blender --> transfer for per pixel painting to 3d coat --> paint some simple patterns--> open in original app --> switch to Blender an clicked update

    but there isnt any texture that i can see, even within the texture bar is nothing

    plus when clicking twice on update there is an error-message

    (texture view is enabled)

    tried this with 2.62 and 2.63 )

    EDIT: do i have do create an UV before a transfer to 3dCoat? Because with that UV-Sphere it works.

    -

    post-9328-0-72201400-1338408298_thumb.jp

    post-9328-0-91632300-1338408301_thumb.jp

  6. thanks Haikalle i will test it,

    i tried to install the script you have put in the archive, but i have same issue.

    In fact i dont really know if it is the new version --> 3.5.20 ?

    Is your applink also for 64bit?, because thats what i'm using

  7. had also an issue when painting on that streched book and trying to reimport in Blender. I clicked on update in Blender, but there only apeared an additional sphere out of nowhere :D, but i will test it again when im back home.

    (Am i supposed to click on 'export to blender' first for reimporting? I thought the update button should be the way, when you coming from blender.

    Additional info: As i said, i tried this with same issue in V2.62, but the book was modeled in V2.63)

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