-
Posts
473 -
Joined
-
Last visited
Content Type
Forums
Calendar
Gallery
Posts posted by chingchong
-
-
i like him so far
but the wrinkles at some places seems to be not sharp enough. They should not be that wide, more clearer, or?
especially that large mouth-cheek wrinkles.
like here: http://photo-exhibit.com/images/20080504131024_menschen_oma_©_bernhard_plank-1.jpg
-
The char looks uninteresting, a bit too much "regular", not like a hero, if he represent one.
he probably has the gulf-war-syndrome
-
thank you for sharing your workflow
-
nice, with which program is it sculpted ? also 3DCoat?
-
-
wow!Its pretty cool!
yes it is
- 1
-
i use move-tool all the time for blocking out shapes, but its best for that tool imo, when starting with the smallest resolution (the smallest sphere in the start-info-box at the beginning of a new project),
then block shapes out and increase resolution,
otherwise i find it hard to get my models in good shapes, but thats only me
so no need to be carefully with that tool;)
-
its looks like a head indeed, but there is much more work to do
you should work more on the cheekbones,eyebrows and eyesocket first, because thats what catches the attention of people naturally.
what tools did you use? (move-tool?)
-
i think he did this with Zbrush, maybe only retopo with 3dcoat.
but LJB (Leigh Bamforth) had some hardsurface tutorials at kurv studios, but they are not available now, because Kurv Studios is closed (they ripped of the artists)
or geothefaust (Jarvis Jones ) http://javisjones.co...ning/video0009/
-
That one i would categorize as an east-asian dragon
great one
-
Thanks Peter, it's great to read how you worked on this.
Here's video no1 on a great series on vimeo with regard retopo by Eric Kunzendorf - as Eric points out think of retopo like a puzzle that needs solved quietly and all should go well for you. Jump in and learn on the job , the other tips and tricks you will pick up with further experience. The one thing you notice is how Eric splits the retopo task into logical sections of the face first in consideration of the edgeloop flow. Much voodoo is talked with regard retopo which can be scary - be not afraid it'll come to you easier than you might imagine I am sure.
Voxel layers would be fine btw - more importantly is whether while working you want to separate parts of the mesh into retopo groups / layers to make your life easier.
thank you for pointing out that series, didnt know it before. Will try it out.
-
@all: Thank you all for the kind words,
@Candy-floss Kid.
what do you mean with size? I basically started with the head deforming a primitive sphere (i think it was the smallest one) and then increase the resolution step by step up to 6x. The torso was mostly using curves at lowres and going up for detailling (for arms i used human reference, only kinda stretched). Hands and feet are the one with the greatest resolution (7x).
All on seperate layers (head, torso, hand, foot).
I did the typical gorilla quadruped pose also, but i found out,that it wont giving me the opportunity to repose/ rig it.
Yes, i need to retopo, but that would be the first one for me, hehe. So i didnt have motivation for that until now, since i dont know if to retopo the seperate layers or retopo a merged body.
Cheers
Peter
-
Really nice. Do you have some more information about the creating process? Where did you rendered the object etc.?
I took a look into the crystal ball, hmmmmm....... he used 3dcoat , keyshot and photoshop
my crystal ball: http://www.3dartistonline.com/image/10309/hsd_v01
- 1
-
yeah, name is derived from KingKong , but you can call me Peter
I'm sad to hear about your disease, but happy for you that you got now the right diagnose.
Since i'm a biologist at profession (but artist at heart ), i understand that you are not having a good time.
So bad, it seems that alot geniuses have physical handicaps, dont know why.
But take your time, and sorry for putting pressure on the tutorial issue. Since i know the background now, i will wait patiently and admire your work in the meantime
btw i think you mean the pituitary gland.
-
Long time away working things got held up on a job and its been going slow.
I have an update on the bleak Player model however, Here is a Untiy render of the lowpoly with maps. Retopology done in Coat maps baked out using topogun, then painting done in Coat also.
Thanks
and yes he will have some hair!
really amazing as always
btw: whats the status for your upcoming tutorial?
-
wow... really great looking renders...
-
Hey Fuad,
I just saw in my latest issue of 3dartist, that you are featured in that mag with a little 3dcoat sketch
Congrats
-
I'm a subscriber
-
Start my WIP, hope that keeps me to be motivated to make decent image in the end, since it is only a hobby for me.
I'm starting with my gorilla, head was posted also by me in a different topic (now with slightly modifications ). I will try to give him a better neck and extremities. Also a fur is planned to be done in Blender.
Critics and tipps are welcome
thanks Peter
- 1
-
i didnt see that before, thank you Candyfloss Kid for the tuts. As a new user I understand the basics now much better
-
i wish i had more money , but so i have to stay with blender anyway
-
try the 3.7.0.6 version
-
-
what about using some bump/ normal maps for more detail on your lowpoly-model ?
Improved Shaders for Voxel Sculpting PLEASE!!
in Feature requests
Posted
i use the light grey-brown shader for modelling and i'm qiute happy with it. Dont know the exact name yet , cause im not at home