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Showing results for tags '3d model'.
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8 Classic Lamps All the sculpting I did in 3D-Coat in voxel mode, and Render in Unreal Engine 4. I did not use any post processing.
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- classic lamps
- unreal engine
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From the album: Nitrogen gun 3d model
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Hi, I've been using 3D coat for about a month now, i'm fairly new to 3D modelling in general so i hope i'm running into a newbie issue that can get answered easily. I'm at my wits end. The context is that i'm trying to clean up a 3D model i scanned in. Here is my workflow that pretty much follows the YouTube series: Import into the Paint room Import mesh (obj file) into the Sculpt room as a surface object so that it keeps the texture I clean up the model switching between surface and voxel objects [Issue/Question 1] When i AUTOPO what layers should be visible in the Paint room? The initial layers that appeared on first import still contain all the bumps and edges that i cleaned up so when i AUTOPO for some reason it captures the old model. So i've turned off the original layer other than the UV layer because that keeps the texture... is that correct? After i retopologize, mark out the new UV, unwrap the UVs i bake with Normal map [Issue/Question 2] Here is when things start to fall apart Firstly, I don't understand what all the layers are in the paint room (see screenshot). I'm guessing that some of them are from the original import so can i delete them? Also, what is the Volume4 layer? Secondly, when i switch to a Flat Shader and hide the object in the VoxTree my model looks pixelated. It's only when i use a Smooth Shade it stops being pixelated Thirdly, i can't seem to paint on either the model or the UV consistently. It's as if there is a layer on the model that is stop me from painting on the model or UV... Like i said, i really hope i'm doing something stupid because i do enjoy using 3D coat but i can't seem to find any answers to these issues. Thanks, Gwan
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- 3d model
- 3d model clean up
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From the album: Nitrogen gun 3d model
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Hello, I have 3D model ripper from game in OBJ file and want to animate it, but it's no rigged. I tryed myself to rig but it was too hard for me. The model is near T-pose. http://www.mediafire.com/download/sfyqcfxvs3zc844/alvin+T+pose.rar Thanks for any help!