I'm trying to repair a 3D scanned model of a person.
I choose 'Repair Scanned Mesh,' then 'Import as Voxels' with 'Close All Holes' selected. On import there are no UV's. If I bring this mesh in to Mudbox or Maya there are UV's.
Secondly...
The next step I want to take is to retopologize it automatically in to quads but keeping textures, which means I'd need to use PTEX. I don't want to bake one mesh on to another as it takes too long. In Mudbox that's a couple buttons, can that be done in 3DCoat?
Thank you.