Hello guys
I have a problem with the reflections of the PBR shaders. When I paint with very reflective material directly on to the high res model in the sculpt room (just for test) there is no problem, everything looks smooth. But when I bake the normal map and apply the material on to the baked low poly mesh the reflections get distorted, attached are previews of the problem.
P.S I disabled the normal map and everything looks smooth on the low poly mesh, but there are no problems with the normal map, no errors. I also tried inverting the green channel, but there was no improvement.
Any help will be much appreciated.
Thank you!
Zhivko