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Showing results for tags 'bricks'.
Hi, i want to make a seamless hex tile floor texture using the instancing tool, the problem is - unlike squares/bricks/rocks - all the hex tiles have to be the same size.so i cant squeeze the tiles in and make it up as i go along. I've sculpted all the tiles, but for the seamless texture creation to work, i need to find out the exact size they need to be (i want to fit 64+ (at-least) hextiles in the texture. could some 3dcoat maths guru work this out? My 2nd attempt As you can see I've still failed to get the right size or positioning of the hex tiles,