Search the Community
Showing results for tags 'checkbox'.
-
3DC desperately needs checkbox choices for things like "Parent to...," which could instead be "Parent of..." with a pop-up list of objects and a checkbox by each. Include a "select / deselect all" toggle for it and it's done. This would greatly speed up the workflow in several rooms, but particularly in the Voxel room. It's a paint to have to parent each object to one thing when you know it can be done faster. This could also apply to options other than parenting, such as merging, moving, subtracting, intersecting, and more.
-
I reported this in mantis (I think). Is anyone else having the same experience with 4b12A? Original input: " 0000860: Trying to use any tool that extrudes, like the Gum tool will force all the extrusions toward the camera, regardless of angle Description I have a sculpt I'm working on and I want to gum an extrusion all the way around a leg joint. The problem is, even if I change the direction of the extrusion (Average/Normal/Vertex, etc.) I still get this problem, where the extrusion happens in one direction, but the back faces are pulled inward, instead of extruded outward. I want to gum it, but I can't seem to get this to work...thoughts? Steps To Reproduce I found a bug. If I gum with Vertex normal, or even extrude, it creates the same problem as before, but if I go to expand with those settings, it works. Then if I go back to using extrude or gum with those settings, it works. I'll put that in the bug thread." New edit: "I learned from the forums that to get this to work I had to check/uncheck 'Ignore back faces.' This worked until I started using version 4.00 Beta 12A. Now, I get the problem of this option check box not having any affect on my model. I can use it checked or unchecked and the change only happens in one place. For example, I can try to inner extrude a window on two opposite sides of a building...using Voxel Mode, Build Brush and a window shape. I want the windows to line up perfectly and to extrude into the building on both sides at the same time. Normally, with Vertex Normal Extrude Direction on, I can simply hold Ctrl+Enter with my shape or mask lined up on one side of the building and it will work on both the front and back sides equally. Now, with the 4b12A, I only see it work on the side I'm facing, regardless of whether or not I check 'Ignore back faces.'"