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104 ReputableAbout alvordr
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https://www.artstation.com/artist/alvordr
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3DCoat features you would like to see resolved
alvordr replied to Carlosan's topic in Beta Releases, Bugs & Development Discussion
That's true. -
3DCoat features you would like to see resolved
alvordr replied to Carlosan's topic in Beta Releases, Bugs & Development Discussion
This is why I feel that 3D Coat is losing focus. The biggest benefit it gives me over other packages is the way it handles Voxels. If I'm pushed to do Surface mode, I may as well stick to ZBrush, which for me personally gives a better brush "feel." However, I love the way 3D Coat deals with complex shapes easily. Having to step back and forth tends to lose details that I bothered to make in Surface mode, which is why I tend not to bother with it. Thus, I might start out in 3D Coat to get my main shapes in, do the retopo work, UV maps, etc. and then port over to ZBrush to add the details I want, and then decide if I would rather paint and project in ZBrush or port back over to 3D Coat to do the same. -
V4.5 BETA (experimental)
alvordr replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
As many times as having to clear settings comes up, it seems appropriate to simply put that functionality in...say, as a "Superfix" button or "clear settings" button, that users know may not always work, but often helps and will require an auto-restart of the program, if pressed or better yet, simply dynamically load new configs on the fly. -
V4.5 BETA (experimental)
alvordr replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
I checked to see if the environment map was locked, but it wasn't. I toggled it to lock and then unlock again, but no change. So, I toggled it to lock and now I can rotate the environment map. That function is inverse of what it should be. -
V4.5 BETA (experimental)
alvordr replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Still don't understand why we can't simply rotate the environment map both vertically and horizontally, instead of horizontally. Also, cannot rotate it at all in real-time. I realize the calculations would be high, but it's locked even when I turn off real-time lighting and rotate it and then go back...it simply stays lit how it was. Also, I noticed that I cannot rotate the model with the mouse in the render room, again. Somehow that bug got put back in. EDIT: I opened a newer file I created some time ago and I was able to rotate the model with the mouse in the render room. Seems to be that one file. -
V4.5 BETA (experimental)
alvordr replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Rendering with Alpha channel works great in Beta15. -
Nice renders. I have that cooler on my setup, right now...it's a beast.
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V4.5 BETA (experimental)
alvordr replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Mine works fine. -
V4.5 BETA (experimental)
alvordr replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Andrew, 13A does appear to load the files faster than before. I can also now move, rotate, pan the object in real-time lighting with the mouse. Thanks! I did notice that the ghosting affect produced from Renders was as a result of having Store Alpha Channel toggled to 'ON.' It does not store the alpha channel and doesn't go full-screen view, as it does when it's 'OFF.' -
V4.5 BETA (experimental)
alvordr replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Yeah, I started to realize that when I thought about how the panoramas were likely being implemented and possibly other things. -
V4.5 BETA (experimental)
alvordr replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
On a positive note, hard to beat quick renders like this: -
V4.5 BETA (experimental)
alvordr replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Is there a way to toggle the panorama off in the background, but still use it for lighting? -
V4.5 BETA (experimental)
alvordr replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Rendering a shot from the render room seems to cause a double-image result...two copies of the image overlaid and off-set. It's also not storing Alpha channel. I'm also finding that sometimes it doesn't let me rotate the model with the mouse in real-time render, unless I grab onto the rotate icon at the top right. These seem like easy things to catch before throwing out to the community. -
V4.5 BETA (experimental)
alvordr replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Andrew, could it be the size of the panoramas? Those are likely big files being loaded into memory. If they're not loading on-demand, rather than pre-loaded, that might cause the slowdowns. I have to admit, I've been feeling a lot less apt to bother 3D modeling as much for a while now, but the lighting and rendering is making me more excited to get back to it. It's odd, because I can already do this in other software, but it's nice to see the direction this might take 3DC. -
V4.5 BETA (experimental)
alvordr replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Don, I agree. I just loaded a 28 Million Tri object and it took longer than usual. However, it still loaded in about 2 min.