I often need to not just a texture of for an object UV but rather to bake into a flat plane with tillable texture with shadows of details pre-baked into the texture .
Would be cool to use render room for that with ability to gpu render orto view into hi-res passes of color/depth/normal/roughness/metallic.
Also would be nice to have a kind of object painter to scatter random actual small objects over model surface and a projecting baking with a cage to adjust direction.
The regular brushes with depth info are not enough for certain kind of things (fir for example) and needs special baking approach.