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Hey Everyone... I saw some old videos (from Raul Fernandez) about the Copy Clay tool from Surface Mode - Sculpt Room. In the videos, Raul Fernandez showed that when you copied some part of the mesh or when you load an object saved in a folder, a preview of the copy would appear in the brush before you even applied the tool. 1) I'm trying to use Copy Clay, but I'm not having this same preview of the copy in the brush before applying the tool. Is there something wrong or is there no longer a preview of the copy in the brush? 2) Please, could anyone explain all features of the the Copy Clay Tool (not only for me, but for everyone here in the community)? I could not find explanation in the manual or video about this tool. I already thank you for your attention.
I cannot post to bugs forum yet, please move to there. When pressing shift or shift+ctrl to switch to one of the alternate brushes like smoothing, reduce or anti-bump, presumably it is not meant to take on the behaviour/effect of the active main/primary brush in use?(brush sizes/alpha etc yes, but not the properties that make a brush unique from others, like pinch or flatten) Copy Clay when using either alternate brush will apply it's effect(sample or stamp mesh data to volume) then apply the alternate brush effect, such as smooth or add detail. Most tools don't seem to behave this way, so presumably it's a bug. I noticed with Freeze brush, hold shift to toggle brush like reduce which clearly is not smoothing, it will smooth out any mask selection, actual intention of the alternate brush doesn't happen(neat that you can smooth freeze like this but caused some confusion of how these alternate brushes with shift/shift+ctrl weren't working), similar behaviour with Surface Hide, however it doesn't toggle hide/unhide with alternate brush modes, which is what I'd expect, hence I think Copy Clay is behaving incorrectly.
Unable to post in bug forum, please move there. I used some live clay and made detailed sculpt area, then use Copy Clay tool to sample and apply elsewhere on the mesh, I noticed that once I sampled this data 3D Coat become quite laggy/stuttering on Intel skylake i5-6500(quadcore 3.2GHz 4 cores/threads). While bit difficult due to very low FPS, if I navigate mouse to tool options and clear data the CPU usage for Coat dropped down from 70% to 10-15%. I also tried hide the layer, no effect. It turns out that Blend being enabled caused the high CPU load, if disabled, CPU usage is still higher(averaging about 20-25%), clear data will be equivalent of changing tool which brings CPU usage back to normal(unless return to the tool). When changing tools sometimes I noticed the sampled mesh data appear in grey like when using import or primitives tool. I imagine while it is not visible when using the tool, perhaps 3DC is interactively moving this mesh around still, so the denser the mesh data sampled, the more intense on the CPU? Any reason to do this, if there is no interactive preview, then perhaps the tool should not have high CPU usage doing whatever it is doing non-stop and just apply when user clicks? I imagine the CPU usage is higher for blend enabled because it's interactively blending in advance before applying when clicked? The brush only seems to apply by single click, not applying multiple instances along a brush stroke, so it seems like this is a bug to me.