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Showing results for tags 'corruption'.
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3DC crashing when exporting gltf files. I updated to the newest version and its still happening, i have done everything as per the video Carlosan posted about exporting gltf files for SL and its worked on other models but this one it says resave as this file is corrupted as it gets to a certain uv set, then i save to a new file and rinse repeat. Can anyone suggest something to me or know why this might be happening? Thanks
- 7 replies
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- gltf
- gltf file format export khronos
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I started using 3D Coat about a week ago, and I've run into this problem twice now. I was working in the retopo room for a while and had most of my voxtree layers hidden. When I unhid them later, one object that was in surface mode was full of holes. Trying to convert it back to voxel mode only made it weirder. At first it just looked like I had the surface hidden with the cell tool (even thought I never used it on that object), but as I tried to unhide it it only got worse. I've tried reconstructing it, using mesh doctor, resampling it, and nothing works. I think those triangles are just straight up gone. Then I tried to import the object from an earlier save, but that would crash 3D Coat every time I'd try to edit it. I'd get an error saying the program was unstable and not to overwrite my work. I've had similar problems with the cell tool not wanting to unhide cells and leaving square holes, but in those cases I was able to fix it with the fill tool. Does anyone know what's happening here and how to avoid it? I've kinda resigned to my fate that I'll have to redo that object, but if there is a way to fix it I'd love to know. Thanks in advance.
- 2 replies
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- question
- troubleshooting
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