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I've been searching the forums regarding CUDA, OpenCL, and performance of 3D-Coat. I just want to make these things clear for myself and others in one place! - so correct me if I'm wrong: 1. On windows you DON'T need to install the CUDA Toolkit to use CUDA with 3D-Coat. 2. On Linux, you DO have to install the CUDA Toolkit to take advantage of CUDA in 3D-Coat. 3. Most people recommend using the DX builds on Windows for stability. (So DX + CUDA or just DX on Windows) 4. Version 4.5+ of 3D-Coat has been compiled to support CUDA Toolkit 6.5 and up so you can use the NVIDIA 900 Series with good results? (Or is it still stuck on 3.0 as stated here: http://3dcoat.com/files/3DCLinux.pdf ) 5. CUDA is mainly beneficial to the Brushes used in Voxel Sculpting and not much else. 6. OpenCL is now supported in PARTS of 3D-Coat like Ambient Occlusion calcs. I know this is discussed a lot but, it's also spread out all over the forums so please let me know if I'm correct or I missed something important so it's all in one place and newcomer friendly. Thanks!
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Hello, I have a GTX 780, i7 3770K, 16gb DDR3 ram. I ran the DX64 and DX64C instances (v4.1.09) side-by-side on a 30mil triangle model, and performed moderately intensive voxel operations on each. I couldn't tell any difference between the two in terms of performance, even when performing the same operations on the same places. What are the properties that Cuda actually assists in? Should I just take it for granted that the Cuda version is better?
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Andrew & co, Any word on whether Mac users can look forward to OpenCL/CUDA support for v4? Lack of GPU "acceleration" is the one remaining area where Mac is solidly behind Win & Linux in 3DC, and it'd sure be nice to see that addressed. Thanks!