is there a preferred way of exporting depth maps to the landscape. mine seem to have highly exagerated depth. im just experimenting with a map in the paint room of 505x505
then exporting from textures/export/ displacement map current layer. depth factor for saved texture is 218 but thats way way exaggerated for unreal. if i drop the opacity of the layer to zero it starts getting close but still not real straight forward having to eyeball that .
Anyobe done a tutorial on this? the idea is to right click in unreal and import the depth map and be done
thanks