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Showing results for tags 'displacement maps'.
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Hoping someone can help me out here. I'm trying to get this to work, and I'm up against a bit of a time constraint. I've been trying to bake a ptex displacement map from my highpoly mesh object to my lowpoly mesh. But after the bake process the model doubles in scale, but this only seems to happen when baking to Ptex. Am I doing something wrong? Here's a video with my process. Thanks for any help with this! ptexBakeScale.mp4
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I watched the recent 4.7 video, very cool stuff, one question does this software support painting of displacement maps while on PBR painting, I ask this because with the release of Quixel Megascans I would be glad to paint everything and get color, normal, and displacement to match perfectly. If this is not possible at the moment, a tweak to add a temporary additional channel to the smart material layer structure could help too, maybe with a preview of just the channel painted layer and not the deformation achieved that can anyway in part be previewed by the normal maps. Though I think 3D Coat should definitely fully support displacement maps in PBR painting mode(with Catmull Clark/Open Subdiv subdivision pattern). Not all people work on low poly assets, and 3dCoat could easily lead the change on this. I think many would appreciate this feature expecially after the Quixel Megascans official release. Thanks for the attention.
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