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Godot Engine Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. Features License Godot is is completely Free and Open Source under the very permissive MIT License. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
http://aws.amazon.com/lumberyard/ http://aws.amazon.com/de/lumberyard/faq/ Q. Is Lumberyard based on CryEngine? Lumberyard is made up of proven technology from CryEngine, AWS, Twitch, and Double Helix. We’ve hired some of the best game technologists in the world, who have already made over 41 pages of additions, fixes, and improvements to Lumberyard. For example, we’ve integrated a brand new networking layer, GridMate, so your engineers can more easily build low-latency, high-player count, multiplayer games. We’ve also created a new launcher and project configurator so your team can get set up without engineering help. We’ve also created new workflows so your artists can iterate faster and create higher-quality content, including a new particle editor, 2D/UI tool, and cross-platform asset pipeline. Please see our full release notes of additions, fixes, and improvements to learn more, and tune in to our GameDev Blog for more news on what we are working on.
Valve has just revealed Source 2, a new, more powerful game engine, at Game Developers Conference 2015. The Source 2 engine is a successor to the original Source engine, which debuted in June 2004 with the launch of Counter-Strike: Source. Games running off the original Source engine include Valve classics like Half-Life 2 and the Left 4 Dead series, as well as third-party and independent releases such as Garry's Mod, Dear Esther, The Stanley Parable and Titanfall. "With Source 2, our focus is increasing creator productivity," said Jay Stelly of Valve in a press release today. "Given how important user generated content is becoming, Source 2 is designed not just for the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games." Valve says Source 2 will be "available for free to content developers," pointing to similar recent announcements about Epic's Unreal engine and the Unity engine. Valve also announced a special version of Source 2 that will be compatible with Vulkan, a "cross-platform, cross-vendor 3D graphics API that allows games developers to get the most out of the latest graphics hardware." Valve provided no info on when Source 2 will be available or whether it has any projects using the engine in the works.
http://unity3d.com/unity/beta/4.6 It’s time to test Unity UI Welcome to the Unity 4.6 beta, our Unity UI release. Download the Unity 4.6 beta to test our new suite of flexible tools to efficiently create UIs for multiplatform games and other interactive content. Download Unity 4.6 beta Download Built-in Shaders for Unity 4.6 Beta Release notes Developing on Mac OS X? Customize Unity UI just the way you want it That’s right, we’re making key parts of the Unity UI system open source. You can read about our open source plans in this new blog post. After you download the 4.6 beta follow the steps to activate your license. More information about activating a Unity license can be found here. Note: Although Unity 4.6 is a near-complete solution, we recommend that you use it for testing only, and not for content you plan to ship soon. Please post your comments on our beta forum. To report a bug, please use the standard bug reporting feature in the Unity Editor.