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Found 2 results

  1. When sending 2nd object with different material/uv set from Blender through Applink and 3DCoat asks to merge scenes, the new textures are linked to the old uv set instead of the new imported uv set. Also some textures are missing, old layers disappear,... basically things get weird. Same thing happens when I tried exporting from Blender to obj then importing multiple obj's to 3DC.
  2. Hi, I just wanted to import a model I am making (in zBrush, uv+textures) but I am facing a "simple" problem wich is texture seems to be inversed in y. But I can' t find any solution to inverse it or to fix this issu into 3d Coat. I have noticed that the little windows named 'uv previsualisation' is empty. ps: in fact, I just wanted to make a retopo of this bust, but it looks complicated for me, I had to choose from the first window when 3d Coat is lauched, then another one after I choosed 'make retopo'. is it the right way to make a retopo ?manual I mean. Thank you by advance.
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