I just wanted to import a model I am making (in zBrush, uv+textures) but I am facing a "simple" problem wich is texture seems to be inversed in y.
But I can' t find any solution to inverse it or to fix this issu into 3d Coat.
I have noticed that the little windows named 'uv previsualisation' is empty.
ps: in fact, I just wanted to make a retopo of this bust, but it looks complicated for me, I had to choose from the first window when 3d Coat is lauched, then another one after I choosed 'make retopo'. is it the right way to make a retopo ?manual I mean.
Thank you by advance.