Hello. I have prepared highpoly and lowpoly model variants made in another 3D redactor. I did auto-retopology by downloading the lowpoly model through the startup menu "UV Map Mesh"
How can I bake the normal map and then texture the model?
I load the highpoly model through the "Import Reference Mesh" and the lowpoly model disappears from the UV Room. Then I load it in the Retopo Room over the highpoly model.
I press Bake- nothing. Message - "needed UV set".
Please, help, may be it is necessary to import models in another way? Can I bake imported models and then texture them?