Search the Community
Showing results for tags 'inverted'.
Found 1 result
[Solved] Normal Map Export from 3D Coat to Maya
David BK posted a topic in General 3DCoatWhat are the proper export settings for normal maps from 3D Coat to Maya (Arnold IOR)? In File > Preferences I have tried using numerous normal settings (Software Preset, Calculation Method, Swap TB), but I still feel like my normals are looking inverted in the Maya Arnold render. What is the proper normal map export workflow?