Andrew & co,
Any word on whether Mac users can look forward to OpenCL/CUDA support for v4? Lack of GPU "acceleration" is the one remaining area where Mac is solidly behind Win & Linux in 3DC, and it'd sure be nice to see that addressed.
Thanks!
I need urgent help.
I have a fairly simple all-quad model I am trying to UV unwrap. If I manually mark the seams and hit Unwrap, 3D Coat crashes and I get forever spinning beachball. I am not using symmetry although the model itself is symmetrical.
It is impossible to use 3D coat for unwrapping when this issue exists. I'm under deadline and I would need urgent help for this issue.
I'm running 3D-Coat (3.7.08B (GL64) under Snow Leopard. My machine is Quad Core Mac Pro with 8 gigs of ram.
Show screenshot of the model I try to unwrap.
I can not import anything to pixel paint.
If it works with objects that comes by default but when I try to import something (ob or lwo ) stands still.
I tried it on my two computers (MacPro and MacBook Pro) (ATI and nVidia)
I tried installing previous versions but still the same
Can you help .me?