Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'mannequin'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Tutorials and new feature demos
    • Releases, Bugs & Development Discussion
  • 3DCoat
    • General 3DCoat
    • Coding scripts & plugins
    • 3D Printing
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 2 results

  1. Hi there, I loaded the default Mannequin and posed it in different pose but accidentally saved it over the t pose. How can I restore it back to the t pose? Thanks
  2. I love the mannequin. It's so easy to pose compared to ZBrush's offerings. However, there a few things I would change about it. I would adjust the index finger rotation (seems off from the rest of the fingers) on both hands, give ball joints to the joints, which would also help with the filling in and sculpting later on and I would add a cross section to the palm area, both vertically and horizontally, so that the palm could be "cupped." I would also make the Midsection a child of the Pelvis. I would also add one cross section in the neck for bends. I realize the mannequin is for rough poses, but I think this would help. I generated this magic caster pose that I think these changes would have helped with.
×
×
  • Create New...