Hello there!
As the title suggests, I am importing a mesh I made in Blender to 3DCoatTextura in order to texture it, but the mesh appears very strangely broken when imported, even though it looks fine in Blender. Moreover, when importing the same mesh into Unity it looks fine, so I'm pretty sure the file from Blender is not broken or anything. Anybody has any ideas on this? Is it a bug, is it something I am doing wrong? I have never seen something like this before.
The first two images I attached are from Blender and Unity, respectively. The last two are from 3DCoatTextura.