Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'object by object'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Tutorials and new feature demos
    • New Releases, Bugs Reports & Development Discussion
  • 3DCoat
    • General 3DCoat
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 1 result

  1. Hi, I think I may have found a bug when trying to import multiple ptex maps. I used the "object by object" export option and that wrote out the maps perfectly, but I'm running into a problem trying to import those maps back onto the models. I made a video below showing what happens. I would like to Suggest: Would be great if when using the "object by object" export option (since the ptex maps names match the mesh names) if there were an option to load the "object by object" maps from choosing a directory that contains the ptex maps. This would map the ptex maps to the corresponding mesh based on the ptex/mesh names all at once, rather than loading each texture one by one. On a complex set, that could take lots of time. I've included my simple test object if anyone would like to test with it. Thanks so much! ptexPerObjectMaps.mp4 ptexObjects.obj
×
×
  • Create New...