I'm relatively new to 3D Coat, but realized as I'm trying to do a turntable or even paint my mesh, that the pivot point around which everything rotates is not centered on the object. Even when I go to the camera options on the top right of the viewport, I see an option to rotate around object center, but it doesn't appear to do anything. I tried to change the pivot point by mousing over the center of the object and pressing F, but that merely seems to change the pivot point to that place on the outside of the mesh, not it's true center.
Unless I'm missing something, there is no way to place the pivot point to it's true center, without going into some other program. I believe this would be a super helpful option to implement.
If there is already a way to do this, please assist. Thanks.