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Showing results for tags 'specular'.
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Can you tell me, why we got metallness parameter in specular/gloss workflow? I really dont understand!
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Hello everyone. I'm new to 3D Coat, currently using the trial version now. I imported a model I made in blender and no matter what I do it's still very glossy. So far I've set the gloss intensity to 0% on each layer (one at a time for testing). I've added a specular map and even tried painting using flat shading alone (Didn't work out because I want to be able to see my normal map as I paint) I want to use the smooth shading option as I paint but it's difficult when the glossiness of the model gets in the way of seeing color. I'll be attaching an image for clarity...
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Hello, does anyone here know of some tutorials with specular painting of some sort. I understand the basics of specular maps. I really need to improve my spec maps. I know some different ways like 1) painted on diffuse, 2) generation e.g. crazy bump, 3) P.S., manualing painting highlights on a spec map and also 4) through, desaturation of the diffuse in P.S. In this case dealing with specular painting or how the spec map gets affected in 3D Coat.