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Found 3 results

  1. Can you tell me, why we got metallness parameter in specular/gloss workflow? I really dont understand!
  2. Hello everyone. I'm new to 3D Coat, currently using the trial version now. I imported a model I made in blender and no matter what I do it's still very glossy. So far I've set the gloss intensity to 0% on each layer (one at a time for testing). I've added a specular map and even tried painting using flat shading alone (Didn't work out because I want to be able to see my normal map as I paint) I want to use the smooth shading option as I paint but it's difficult when the glossiness of the model gets in the way of seeing color. I'll be attaching an image for clarity...
  3. Hello, does anyone here know of some tutorials with specular painting of some sort. I understand the basics of specular maps. I really need to improve my spec maps. I know some different ways like 1) painted on diffuse, 2) generation e.g. crazy bump, 3) P.S., manualing painting highlights on a spec map and also 4) through, desaturation of the diffuse in P.S. In this case dealing with specular painting or how the spec map gets affected in 3D Coat.
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