Hello everyone.
My work flow right now is Maya LT -> 3D coat for UVs -> Unity/Substance designer/painter
In Maya LT, i can click on an object, create the initial UV and then move to the next object. This keeps all UV's in the first set on the 0,1 space but it stacks them. This works well for unity because it allows me to texture things individually and at a larger UV space.
What I'm wonder is, does 3D coat have support to work this way OR is there a plan to do so (maybe it's a feature in beta?)??
Right now, all UV's are stacked on top of each other in 3D Coat. I can't seem to find away to select on of the objects and just manipulate it's UV's separate of the rest. Unity doesn't have support for UV sets and i'm not quite sure about the support for UV tiles.
I hope i was clear enough in my question, i'm pretty new to all of this. Thanks!
-Jon