I would just like to smooth + subdivide a mesh imported into 3D coat to make it a high res mesh, then retopologize it in 3D coat as well. Normally I export the high res mesh from maya, But I've switched to modo indie which doesn't allow exporting a mesh with over 100k polies. Since I prefer retopologizing in 3Dcoat, it is possible to smooth + subdivide a mesh the way Maya or modo does it? I tried subdividing on import but it doesn't look the same.