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Found 2 results

  1. So, I imported my reference and then imported the retopology (retopo>import) so I could fix some details I wasnt able to do in zbrush with proyect. I imported half of the item so I could apply the symetry. I closed the proyect and re-opened it and the problem is that both sides look dull; both sides have the same color and if I export that object to Maya, those parts are separated, I have to merge each vertex together. Help
  2. Hello all, Its a long time since I've been on this forum, but I picked up 3DC again recently and of course immediately come up with things that are unclear to me. After creating a sculpt in the voxel room, I'm now retopo it. The thing is that my sculpt is not entirely symmetrical and I also don't want it to be. But I would like to have a symmetrical mesh following the asymmetrical model. How would I go about doing this? Thanks in advance. Regards, Robert
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