Hello all,
Its a long time since I've been on this forum, but I picked up 3DC again recently and of course immediately come up with things that are unclear to me.
After creating a sculpt in the voxel room, I'm now retopo it. The thing is that my sculpt is not entirely symmetrical and I also don't want it to be.
But I would like to have a symmetrical mesh following the asymmetrical model.
How would I go about doing this?
Thanks in advance.
Regards, Robert