Hello all. While testing 3dcoat for our pipeline, I ran into an issue.
I have a voxel sculpt, I have a mesh for retopo created in maya with a 3 tiles uv layout.
I'm trying now to export a displacement map using a retopo mesh created in maya with 3 UV tiles.
I figured out to load the maya mesh with the uv tiles correctly converted to uv sets in the paint room... but I can't for the life of me figure out how to import it as a retopo mesh with 3d coat creating UV sets per uv tiles.
I'm RTFM but couldn't see a solution there, and the videos online didn't solve the issue either.
I'm sure it's very much a newbie question. But any help would be greatly appreciated.
T.