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  1. first of all I will excuse myself for not yet knowing the rules of the forum and the places to correctly post the questions. If I do something wrong you will please correct me. I will post several problems in this post as don´t know the right sub folders. My main Problems are white areas after baking and horribly bad resolution of the baked texture. I started using 3d-coat just a month ago and there still a lot of things unclear. The momentary project is a 500 triangles character. - white areas after baking last week all the baking went well. This week I had to alter the lopoly model and thus also the hipoly model and I keep getting white areas after the baking using "Merge with NM" It looks like the white areas are not withing the baking rays. (1) After finally having found where to define the In and Out distance (it is not anymore where it is described in all the videos) I can see the preview in the viewport of the Out distance (2) and it is covering the parts that are still baking white. (3) In the old version of my model I also had similar distances from the lopoly surfaces to the hipoly surface and never made these problems even though I didn´t even change the In and Out distance at that time. (bakeProblem_a.jpg) - extremely unsharp baking results it looks a bit like there is a too low antialiasing, but I can´t find any settings for that. Maybe it is something totally different that gives me these problems. when I add a layer in the paint room and draw on that it seems sharper than the baking results.(bakeProblem_b.jpg) - in what range is the polycount used in 3d-coat? as I am totally new to that tool I so far have no feeling for that my actual scene has 70 mio visible triangles and my system is getting a bit sluggish. So I guess I migh be scratching some limit there. this might also be because I am working in voxel mode und just today read that surface mode is to be better for details. I will have to test that. My point is I am also working with Freeform Modeling, another voxel modeler, and I can guess the clay coarseness needed for the shape I am creating as the coarsemess is actually defining the size of the voxels. For example I need a coarsness of maximum 2 or 3 if I want an edge radius of 10. An estimation like that is still missing for me in 3d-coat. How do you define the right resolution for the needed detail? - The "Help" in itself does not seem to go deep enough. Or are there other resources I haven´t found yet? so far I have the manual.pdf, the 3d-coat wiki and the tools videos on youtube and vimeo plus (very seldom) some more detailed videos done by users - importing a reference mesh deletes everything else in the scene Thank you for your help, puntoit
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