Ok, another noob question. Sometimes I need a kickstart! On another thread I asked about my paintbrush looking like it had a texture that I didn't like the looks of. I was expecting a smooth shape when I sculpted using the MOVE tool in Voxel Sculpting and I got what looked like a jagged animal horn. So although I could turn up the resampling, it looked like a lot of extra weight in MB added. Then I thought maybe I am just using the wrong scale when I work? Like using the smallest sphere to start and zooming in on it. So I used a larger sphere and thing were much better. So my question: What is the best procedure to use in getting the proper scale for your object? For instance, if I want to make a pair of boots for an avatar should I just bring in the avatar and size using it as a size or scale example? Or, make the object large and scale it down to size for best resolution? Advice and suggestions anyone? I am a noob at this as I have only had it 5 days. And pretty new to 3D in general.
Thanks,
NM