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Hi, Guys. I'm experiencing some problems here on my workflow. I have a model separeted in various objects. Each one have its proper UVs and everything is on place, no UDIM (despite using UDIM would be good. But when I do import with Importing Titles as UV Sets all my UVs are stacked on each other). When I import OBJ file to PPP workflow, 3D Coat shows this screen. T The problem is: I have 12 objects with UVs but it only shows 6 UV sets on the importing options. When I click OK, suddenly 3D Coat shows 6 UV sets and 6 surface materials (of 12 objects) and the result is some UVs stacked on each other, also my UV names are not the same as I created, as you can see on the image: When I try to import a FBX file instead of a OBJ file, it shows ALL of my UVs on the importing screen and PRESERVING the UVS names, which is really good. However, the problem with FBX importing is this. While all my UVs are absolutely perfect, the model itself isn't as you can see on the image. If I try to subdivide de model on importing screen, the result is: Some additional info: Tested with 3D Coat 4.5.19 (trough Steam) and 4.5.29. UVs are created on MODO 902. Thanks in advance.
bellamp posted a topic in SOS! Only for official urgent helpHi, when I try to Airbrush on a model imported from the retotp room for PPP, nothing happens. If I disable and then re-enable visibility, the airbrush strokes show up. However I have to do this each time I want to see my strokes. I am running on an Intel windows 8 machine with 16G ram, 2 graphics cards (GTX580 and GTX 460 I think). It does this in any 3D coat mode (DX and GL, CUDA and non-Cuda). It does not do this if I paint directly on the Voxels, or using Microverts or Ptex. I can reproduce the error at will with any object, created within 3d coat or not. I have seen a few other wierd visual effects when paiting. If there is any other info you need let me know. PB